<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss'><id>tag:blogger.com,1999:blog-30801525</id><updated>2009-12-28T01:39:45.467-06:00</updated><title type='text'>Claw/Claw/Bite</title><subtitle type='html'>Original content for your role playing games: now with over 600 new monsters, spells, magic items, characters, and encounters for use in d20 and pathfinder fantasy settings.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default?orderby=updated'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default?start-index=26&amp;max-results=25&amp;orderby=updated'/><author><name>Howling Mime</name><uri>http://www.blogger.com/profile/06252944357956386480</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>500</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-30801525.post-331700112074421763</id><published>2009-12-16T22:05:00.005-06:00</published><updated>2009-12-16T22:54:28.487-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Magic Item'/><category scheme='http://www.blogger.com/atom/ns#' term='necklace'/><category scheme='http://www.blogger.com/atom/ns#' term='cursed'/><category scheme='http://www.blogger.com/atom/ns#' term='statue'/><title type='text'>Statue of Limitations</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wgOCsB7ngoo/Sym2c8CsrDI/AAAAAAAADYw/ptOMZ8P6Lz0/s1600-h/statue-of-limitations.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 134px; height: 200px;" src="http://3.bp.blogspot.com/_wgOCsB7ngoo/Sym2c8CsrDI/AAAAAAAADYw/ptOMZ8P6Lz0/s200/statue-of-limitations.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5416060635159768114" /&gt;&lt;/a&gt;Each statue of limitations appears to be a humanoid statue between eight and twelve inches, with one feature diminished in size.  These features correspond with which stat attribute they limit to a highest value of 14.  Greater statues of limitations limit these values to 10, lesser to 18.&lt;br /&gt;&lt;br /&gt;When the figurine is worn around one's neck, its effects radiate 5' in all directions, affecting others.&lt;br /&gt;&lt;br /&gt;If a statue of limitations is broken or destroyed, its effects are nullified, its power departed. &lt;br /&gt;&lt;br /&gt;Each feature on the statue that appears diminished on the statue is so limited.  Figurines with all six attributes limited appear with all six features diminished.  &lt;br /&gt;&lt;br /&gt;Price: 8,000gp, lesser 4,000gp, greater 16,000gp.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-331700112074421763?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/331700112074421763/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=331700112074421763' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/331700112074421763'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/331700112074421763'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2009/12/statue-of-limitations.html' title='Statue of Limitations'/><author><name>Howling Mime</name><uri>http://www.blogger.com/profile/06252944357956386480</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10966403213261401620'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_wgOCsB7ngoo/Sym2c8CsrDI/AAAAAAAADYw/ptOMZ8P6Lz0/s72-c/statue-of-limitations.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-8409323589864320872</id><published>2009-12-01T11:16:00.002-06:00</published><updated>2009-12-15T10:55:02.696-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='creature'/><category scheme='http://www.blogger.com/atom/ns#' term='construct'/><category scheme='http://www.blogger.com/atom/ns#' term='large'/><category scheme='http://www.blogger.com/atom/ns#' term='CR 11'/><title type='text'>Cut-up Construct</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wgOCsB7ngoo/SyPTMk8aJdI/AAAAAAAADYA/7ufNStyoruA/s1600-h/cut-up.png"&gt;&lt;img style="MARGIN: 0px 0px 10px 10px; WIDTH: 200px; FLOAT: right; HEIGHT: 196px; CURSOR: hand" id="BLOGGER_PHOTO_ID_5414403390058407378" border="0" alt="" src="http://2.bp.blogspot.com/_wgOCsB7ngoo/SyPTMk8aJdI/AAAAAAAADYA/7ufNStyoruA/s200/cut-up.png" /&gt;&lt;/a&gt;Cut-ups are magically created automatons of varying power. Constructing one involves a decoupaged collage of scroll parchment and the employment of summoning magic, which pulls together the components for the Cut-up out of the ether. The tasks to be performed by the Cut-up must be written along the edge of the collage in a magical runic script. This is usually done in chalk so the collage may be reused.&lt;br /&gt;&lt;br /&gt;The animating force for a Cut-up is a spirit from the Ethereal Plane. The process of creating the Cut-up assembles the component corporeal matter and breathes a temporary life into them, subjecting the ethereal spirit to the Cut-up’s creator, at least until their servitude is complete, as dictated by the tasks set forth in runes.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Combat&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Since they are collections of multiple life forces all bent on competing their tasks and thus being set free, Cut-ups are strong-willed and tenacious in combat. They make any and all decisions based on this drive for freedom. They follow instructions explicitly and are incapable of any strategy or tactics outside this fundamental urge. For this reason, some may even attack their creators, if their creators are not careful to make their tasks clear.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fatal Flaw&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Cut-ups are destroyed if the collage used to summon them is destroyed, whether by fire, evisceration, or even a simple tear down the center of the parchment. Creators of Cut-ups must thus stow their collages with care, especially if they intend to reuse them.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Construction&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;The cost to create each Cut-up includes the cost of the scroll parchment used to breathe life into the collages and a bag of holding to provide the link the Ethereal Plane. Completing the Cut-up’s creation drains 50 &lt;span id="SPELLING_ERROR_0" class="blsp-spelling-error"&gt;XP&lt;/span&gt; from the creator. The bag of holding is not consumed in the creation, and once the Cut-up returns to the Ethereal Plane, the bag is left on the ground.&lt;br /&gt;&lt;br /&gt;The resulting Cut-up can be up to 1’x1’ per level of the &lt;span id="SPELLING_ERROR_1" class="blsp-spelling-error"&gt;spellcaster&lt;/span&gt;. For instance, &lt;span id="SPELLING_ERROR_2" class="blsp-spelling-error"&gt;Mialee&lt;/span&gt;, a 14&lt;span id="SPELLING_ERROR_3" class="blsp-spelling-error"&gt;th&lt;/span&gt;-level &lt;span id="SPELLING_ERROR_4" class="blsp-spelling-error"&gt;spellcaster&lt;/span&gt;, creates a collage, and summons the ethereal energy to manifest a Cut-up up to 14’x14’. This creature is included in the stat block below.&lt;br /&gt;&lt;br /&gt;The physical characteristics of a Cut-up come from its design on parchment, so there is infinite variation in their final forms.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span id="SPELLING_ERROR_5" class="blsp-spelling-error"&gt;Mialee's&lt;/span&gt; Cut-up&lt;/b&gt;&lt;br /&gt;Size/Type: Large Construct&lt;br /&gt;Hit Dice: 14d10+30 (105 hp)&lt;br /&gt;Initiative: 0&lt;br /&gt;Speed: 30 ft.&lt;br /&gt;Armor Class: 23 (-1 size, 0 Dex, +14 natural)&lt;br /&gt;Base Attack/Grapple: +8/+19&lt;br /&gt;Attack: Slam +14 melee (2d8+8 plus deep cut)&lt;br /&gt;Full Attack: 2 slams +14 melee (2d8+8 plus deep cut)&lt;br /&gt;Space/Reach: 10 ft./10 ft.&lt;br /&gt;Special Attacks: Deep cut&lt;br /&gt;Special Qualities: Construct traits, fatal flaw, flip sides, fold space, damage reduction 10/bludgeoning and piercing, &lt;span id="SPELLING_ERROR_6" class="blsp-spelling-error"&gt;darkvision&lt;/span&gt; 60 ft., immunity to magic, low-light vision&lt;br /&gt;Saves: Fort +5, Ref +2, Will +5&lt;br /&gt;Abilities: &lt;span id="SPELLING_ERROR_7" class="blsp-spelling-error"&gt;Str&lt;/span&gt; 27, Dex 11, Con Ø, Int Ø, Wis 11, &lt;span id="SPELLING_ERROR_8" class="blsp-spelling-error"&gt;Cha&lt;/span&gt; 1&lt;br /&gt;Skills: —&lt;br /&gt;Feats: —&lt;br /&gt;Environment: Any&lt;br /&gt;Organization: Solitary or gang (2-4), up to ¼ the level of the caster&lt;br /&gt;Challenge Rating: 11&lt;br /&gt;Treasure: None&lt;br /&gt;Alignment: Always neutral&lt;br /&gt;Advancement: 15-21 &lt;span id="SPELLING_ERROR_9" class="blsp-spelling-error"&gt;HD&lt;/span&gt; (Huge)&lt;br /&gt;Level Adjustment: —&lt;br /&gt;&lt;br /&gt;Cut-ups take the forms depicted on their collages.&lt;br /&gt;&lt;br /&gt;A Cut-up cannot speak or make any vocal noise. It moves with a wide gait like the folding of paper. It appears weightless, yet is strangely corporeal.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Combat&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Flip Sides (Ex):&lt;/b&gt; Every round a Cut-up is in combat, there is a 5% chance each round that it will determine that the easiest path to setting its ethereal energy free is to flip sides, turning on its creator. While fighting against its creator, there is a 5% chance that the Cut-up will return to its creator’s side.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Deep Cut (Ex):&lt;/b&gt; Since Cut-ups are made of pure ethereal energy, damage dealt by a Cut-up &lt;span id="SPELLING_ERROR_10" class="blsp-spelling-error"&gt;doesn&lt;/span&gt;’t heal naturally and resists healing spells. A character attempting to cast a healing spell on a creature damaged by a Cut-up must succeed on a DC 10+ the constructor’s caster level check, or the spell has no effect on the injured character.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Vulnerable to Blades (Ex):&lt;/b&gt; Cut-ups are especially susceptible to damage from slashing weapons, which deal double damage.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Immunity to Magic (Ex):&lt;/b&gt; A Cut-up is immune to any spell or spell-like ability that allows spell resistance. In addition, certain spells and effects function differently against the creature, as noted below.&lt;br /&gt;&lt;br /&gt;A blade barrier spell or other non-magical blade slows the Cut-up (as the slow spell) for 1d6 rounds and deals 2d6 points of damage.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fold Space (&lt;span id="SPELLING_ERROR_11" class="blsp-spelling-error"&gt;Su&lt;/span&gt;):&lt;/b&gt; At will, Cut-ups can take shortcuts through the Prime Material Plane by folding themselves through the ether as per the spell ethereal jaunt.&lt;br /&gt;&lt;br /&gt;CL 11&lt;span id="SPELLING_ERROR_12" class="blsp-spelling-error"&gt;th&lt;/span&gt;; Craft Construct, animate objects, resurrection, caster must be at least 11&lt;span id="SPELLING_ERROR_13" class="blsp-spelling-error"&gt;th&lt;/span&gt; level; Price 5,000&lt;span id="SPELLING_ERROR_14" class="blsp-spelling-error"&gt;gp&lt;/span&gt; in fine scroll parchment, a bag of holding; Cost 21,500&lt;span id="SPELLING_ERROR_15" class="blsp-spelling-error"&gt;gp&lt;/span&gt;, 1,540&lt;span id="SPELLING_ERROR_16" class="blsp-spelling-error"&gt;xp&lt;/span&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-8409323589864320872?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/8409323589864320872/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=8409323589864320872' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/8409323589864320872'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/8409323589864320872'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2009/12/cut-up-construct.html' title='Cut-up Construct'/><author><name>Howling Mime</name><uri>http://www.blogger.com/profile/06252944357956386480</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10966403213261401620'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_wgOCsB7ngoo/SyPTMk8aJdI/AAAAAAAADYA/7ufNStyoruA/s72-c/cut-up.png' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-6012425380214968133</id><published>2009-11-13T15:02:00.004-06:00</published><updated>2009-12-12T18:30:07.666-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='location'/><category scheme='http://www.blogger.com/atom/ns#' term='campaign flavor'/><title type='text'>Blessed Structures</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wgOCsB7ngoo/SyQ1dQqI02I/AAAAAAAADYY/qhJKthhJr54/s1600-h/blessed_structure.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 134px;" src="http://4.bp.blogspot.com/_wgOCsB7ngoo/SyQ1dQqI02I/AAAAAAAADYY/qhJKthhJr54/s200/blessed_structure.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5414511428810363746" /&gt;&lt;/a&gt;&lt;i&gt;In some regions of Proppia, it is rumored that the buildings themselves are touched by a powerful force.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;In order to bless a structure, a 4th level spell, &lt;i&gt;bless structure&lt;/i&gt; must be cast with the appropriate magical material component to provide the base bonus.&lt;br /&gt;&lt;br /&gt;The effects of these enchantments are due to magical amulets and ward statues mortared within the structures themselves.  These bonuses can come in many forms, including strength, AC, saves, temporary hit points, etc.&lt;br /&gt;&lt;br /&gt;A common recipient of these blessings are walls, which add bonuses to all those on defense within the walls.  This is a great way to achieve mass effects upon entire forces.&lt;br /&gt;&lt;br /&gt;Blessings placed in structures are nullified if removed from the structures themselves, for instance if excavated.  In these situations, the amulets, statues and other magical items which provided the wards often retain their bonuses, but travel with their new owners.  In order for them to bless a new structure, they must be used as material components in the new &lt;i&gt;bless structure&lt;/i&gt; invocation.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-6012425380214968133?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/6012425380214968133/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=6012425380214968133' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/6012425380214968133'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/6012425380214968133'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2009/11/blessed-structures.html' title='Blessed Structures'/><author><name>Howling Mime</name><uri>http://www.blogger.com/profile/06252944357956386480</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10966403213261401620'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_wgOCsB7ngoo/SyQ1dQqI02I/AAAAAAAADYY/qhJKthhJr54/s72-c/blessed_structure.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-1918088561352709998</id><published>2009-12-11T23:20:00.000-06:00</published><updated>2009-12-12T18:27:46.515-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Magic Item'/><category scheme='http://www.blogger.com/atom/ns#' term='map'/><category scheme='http://www.blogger.com/atom/ns#' term='trap'/><category scheme='http://www.blogger.com/atom/ns#' term='hazard'/><category scheme='http://www.blogger.com/atom/ns#' term='campaign flavor'/><title type='text'>Map Pins</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wgOCsB7ngoo/SyPbJVgBJKI/AAAAAAAADYM/tuSYt8sa740/s1600-h/Sabah_old_map.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 161px;" src="http://4.bp.blogspot.com/_wgOCsB7ngoo/SyPbJVgBJKI/AAAAAAAADYM/tuSYt8sa740/s200/Sabah_old_map.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5414412130466210978" /&gt;&lt;/a&gt;This campaign flavor is also a nice trap, or in the modern parlance, a hazard.  Have a map available on a desk or pinned to a wall in a mage's tower, with a map pin corresponding to the current location.  As the characters remove the pins and place them in new locations, the tower teleports them to the new location.&lt;br /&gt;&lt;br /&gt;See how this can be used in various forms and in various environments, for instance representing the location of a large floating disk in a catacomb riddled with pit traps.  The party will have to play with the pins on their confusing map (where are they, for instance?) until they find which one will bring them the disk.  Meanwhile, other pins correspond to beholders and other nasty creatures, which the party inadvertently teleports in in their search for the disk.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-1918088561352709998?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/1918088561352709998/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=1918088561352709998' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/1918088561352709998'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/1918088561352709998'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2009/12/map-pins.html' title='Map Pins'/><author><name>Howling Mime</name><uri>http://www.blogger.com/profile/06252944357956386480</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10966403213261401620'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_wgOCsB7ngoo/SyPbJVgBJKI/AAAAAAAADYM/tuSYt8sa740/s72-c/Sabah_old_map.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-8827739366773291276</id><published>2009-11-11T15:09:00.001-06:00</published><updated>2009-11-14T15:16:41.558-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='cleric spell'/><category scheme='http://www.blogger.com/atom/ns#' term='cleric spell level 4'/><category scheme='http://www.blogger.com/atom/ns#' term='paladin spell level 5'/><category scheme='http://www.blogger.com/atom/ns#' term='paladin spell'/><title type='text'>Bless Structure</title><content type='html'>Bless Structure&lt;br /&gt;Enchantment&lt;br /&gt;Level:  Cleric 4, Paladin 5&lt;br /&gt;Components:  V, S, M&lt;br /&gt;Casting time:  10 minutes&lt;br /&gt;Range:  Medium&lt;br /&gt;Target:  Structure that the material component is within&lt;br /&gt;Duration:  10 min./level&lt;br /&gt;Saving Throw:  None&lt;br /&gt;Spell Resistance:  No&lt;br /&gt;&lt;br /&gt;This enchantment adds a bonus to all creatures within a structure who side with the caster. The structure is treated as having an enhancement bonus of the type of the alignment of the caster.  In addition, those on the side of the caster receive additional bonuses depending on the magical item used in the casting of the spell.&lt;br /&gt;&lt;br /&gt;See &lt;a href="http://clawclawbite.blogspot.com/2009/11/blessed-structures.html"&gt;here&lt;/a&gt; for more.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-8827739366773291276?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/8827739366773291276/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=8827739366773291276' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/8827739366773291276'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/8827739366773291276'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2009/11/bless-structure.html' title='Bless Structure'/><author><name>Howling Mime</name><uri>http://www.blogger.com/profile/06252944357956386480</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10966403213261401620'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-115344158443863465</id><published>2006-07-20T19:25:00.001-05:00</published><updated>2009-11-11T12:50:51.184-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='creature'/><category scheme='http://www.blogger.com/atom/ns#' term='swarm'/><category scheme='http://www.blogger.com/atom/ns#' term='animal'/><category scheme='http://www.blogger.com/atom/ns#' term='swarm subtype'/><category scheme='http://www.blogger.com/atom/ns#' term='CR 3'/><title type='text'>Creature: The Cats of Ulthar</title><content type='html'>&lt;p style="MARGIN-BOTTOM: 0pt; COLOR: rgb(204,204,204)"&gt;&lt;span style="font-size:18;"&gt;Cats of Ulthar&lt;/span&gt;&lt;?xml:namespace prefix = o /&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="COLOR: rgb(204,204,204)" class="MsoNormal"&gt;&lt;b&gt;&lt;span style="font-size:10;"&gt;&lt;o:p&gt;&lt;/o:p&gt;Hit Dice: &lt;span style="font-size:+0;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:10;"&gt;4d8 (18)&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:10;"&gt;Initiative: &lt;span style="font-size:+0;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:10;"&gt;+3&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:10;"&gt;Speed:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:10;"&gt; &lt;span style="font-size:+0;"&gt;&lt;/span&gt;30 ft&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:10;"&gt;Armor Class: &lt;span style="font-size:+0;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:10;"&gt;14 (+2 size +2 dex)&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:10;"&gt;Base Attack/Grapple: &lt;span style="font-size:+0;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:10;"&gt;+3 / -&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:10;"&gt;Attack: &lt;span style="font-size:+0;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:10;"&gt;Swarm 1d6+1&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:10;"&gt;Full Attack: &lt;span style="font-size:+0;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:10;"&gt;Swarm 1d6+1&lt;span style="font-size:+0;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:10;"&gt;Space/Reach:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:10;"&gt; &lt;span style="font-size:+0;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:10;"&gt;10ft / 0ft&lt;span style="font-size:+0;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:10;"&gt;Special Attacks: &lt;span style="font-size:+0;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:10;"&gt;Distraction, stunning aura&lt;span style="font-size:+0;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:10;"&gt;Special Qualities: &lt;span style="font-size:+0;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:10;"&gt;Swarm traits, low-light vision, scent&lt;span style="font-size:+0;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:10;"&gt;Saves:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:10;"&gt; &lt;span style="font-size:+0;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:+0;"&gt;&lt;/span&gt;&lt;span style="font-size:10;"&gt;Fort +4, Ref +6, Will +2&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:10;"&gt;Abilities: &lt;span style="font-size:+0;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:10;"&gt;Str 4, Dex 15, Con 10, Int 10, &lt;/span&gt;&lt;?xml:namespace prefix = st1 /&gt;&lt;st1:state&gt;&lt;st1:place&gt;&lt;span style="font-size:10;"&gt;Wis&lt;/span&gt;&lt;/st1:place&gt;&lt;/st1:state&gt;&lt;span style="font-size:10;"&gt; 12, Cha 16&lt;b&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:10;"&gt;Skills:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:10;"&gt; &lt;span style="font-size:+0;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:10;"&gt;Balance +10, Climb +6, Hide +14, Jump +10, Listen +3, Move Silently +6, Spot +3.&lt;span style="font-size:+0;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:10;"&gt;Feats:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:10;"&gt; &lt;span style="font-size:+0;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:10;"&gt;Weapon Finesse, Improved Initiative&lt;span style="font-size:+0;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:10;"&gt;Environment:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:10;"&gt; &lt;span style="font-size:+0;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:10;"&gt;Temperate and lunar planes&lt;span style="font-size:+0;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:10;"&gt;Organization:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:10;"&gt; &lt;span style="font-size:+0;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:10;"&gt;Solitary, pride (2-6 swarms), or hunting party (7-12 swarms)&lt;span style="font-size:+0;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:10;"&gt;Treasure:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:10;"&gt; &lt;span style="font-size:+0;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:10;"&gt;None&lt;span style="font-size:+0;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:10;"&gt;Alignment:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:10;"&gt; &lt;span style="font-size:+0;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:10;"&gt;Neutral with lawful and good tendencies&lt;span style="font-size:+0;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:10;"&gt;Advancement:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:10;"&gt; &lt;span style="font-size:+0;"&gt;&lt;/span&gt;&lt;/span&gt;&lt;span style="font-size:10;"&gt;None&lt;span style="font-size:+0;"&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/span&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="font-size:10;"&gt;Level Adjustment:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:10;"&gt; &lt;span style="font-size:+0;"&gt;&lt;/span&gt;&lt;/span&gt;—&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="MARGIN-BOTTOM: 0pt; COLOR: rgb(204,204,204)"&gt;&lt;i&gt;&lt;span style="font-size:10;"&gt;Thousands of yellow cat eyes blink at you malevolently and a paralytic fear grips you. No sound comes from the horde of felines as they pounce upon and completely envelop you.&lt;o:p&gt;&lt;/o:p&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;&lt;p style="MARGIN-BOTTOM: 0pt; COLOR: rgb(204,204,204)"&gt;&lt;span style="font-size:10;"&gt;These creatures are indistinguishable from normal domestic felines. However, they are highly intelligent, well organized, magical beasts. Any mistreatment of the feline race incurs their vengeance. Once they learn of a crime, they gather under the light of the moon in sufficient numbers to dispatch the transgressor without warning. They are chillingly efficient, leaving behind no trace of their victims.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="MARGIN-BOTTOM: 0pt; COLOR: rgb(204,204,204)"&gt;&lt;b&gt;COMBAT&lt;o:p&gt;&lt;/o:p&gt;&lt;/b&gt;&lt;/p&gt;&lt;p style="MARGIN-BOTTOM: 0pt; COLOR: rgb(204,204,204)"&gt;&lt;b&gt;&lt;span style="font-size:10;"&gt;Stunning Aura (Su):&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:7;"&gt; &lt;/span&gt;&lt;span style="font-size:10;"&gt;Any living creature within 10' of the swarm of Cats of Ulthar must make a DC 15 Will save or be stunned for 1 round. A potentially affected creature that succeeds on its Will save remains immune to the cats’ stunning presence for 24 hours.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="MARGIN-BOTTOM: 0pt; COLOR: rgb(204,204,204)"&gt;&lt;b&gt;&lt;span style="font-size:10;"&gt;Distraction (Ex):&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:10;"&gt; Any living creature that begins its turn with a swarm in its square must succeed on a DC 15 Will save or be shaken (-2 to attacks, saves, skill and ability checks) for one round.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;p style="MARGIN-BOTTOM: 0pt; COLOR: rgb(204,204,204)"&gt;&lt;b&gt;&lt;span style="font-size:10;"&gt;Skills:&lt;/span&gt;&lt;/b&gt;&lt;span style="font-size:7;"&gt; &lt;/span&gt;&lt;span style="font-size:10;"&gt;Cats have a +4 racial bonus on Climb, Hide, and Move Silently checks and a +8 racial bonus on Jump checks. Cats of Ulthar also receive a plus one million racial bonus on Jump checks when they leap from rooftops to the dark side of the moon.&lt;/span&gt;&lt;o:p&gt;&lt;/o:p&gt;&lt;/p&gt;&lt;span style="COLOR: rgb(204,204,204)"&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-115344158443863465?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/115344158443863465/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=115344158443863465' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/115344158443863465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/115344158443863465'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2006/07/creature-cats-of-ulthar.html' title='Creature: The Cats of Ulthar'/><author><name>Treefrog</name><email>noreply@blogger.com</email></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-4687328501077778716</id><published>2009-10-31T22:25:00.000-05:00</published><updated>2009-11-01T20:01:00.016-06:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='campaign flavor'/><title type='text'>Alternate Lanterns</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_wgOCsB7ngoo/Su49BUU4lMI/AAAAAAAADXU/R50Lq-3wOEY/s1600-h/turnips.JPG"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 131px;" src="http://2.bp.blogspot.com/_wgOCsB7ngoo/Su49BUU4lMI/AAAAAAAADXU/R50Lq-3wOEY/s200/turnips.JPG" border="0" alt=""id="BLOGGER_PHOTO_ID_5399320096109270210" /&gt;&lt;/a&gt;We're bringing you some campaign flavor this Halloween night, in the form of alternate lanterns to light up the night.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hollowed Vegetables&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Citizens of towns and villages carve out the centers of excess vegetables from the harvest, placing them on their doorsteps to light the paths.  Commonly carved vegetables include pumpkins, potatoes, and turnips, which, when carved, are called jack o'lanterns, named after the phenomenon of strange light flickering over peat bogs, called &lt;i&gt;ignis fatuus&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hammered Tins&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Tins will often have holes pressed through them to allow light through.  These are filled with candles and set out as long-term light sources with short-term fires.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Wooden Barrels&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Some townsfolk are fond of chiseling or sawing holes in wooden barrels set at intersections, wherein smaller lamps are often placed.  These holes allow light to pass through, illuminating the path, while protecting the wick from wind and rain.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-4687328501077778716?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/4687328501077778716/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=4687328501077778716' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/4687328501077778716'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/4687328501077778716'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2009/10/alternate-lanterns.html' title='Alternate Lanterns'/><author><name>Howling Mime</name><uri>http://www.blogger.com/profile/06252944357956386480</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10966403213261401620'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_wgOCsB7ngoo/Su49BUU4lMI/AAAAAAAADXU/R50Lq-3wOEY/s72-c/turnips.JPG' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-6885783057128887590</id><published>2009-10-30T21:38:00.000-05:00</published><updated>2009-10-30T22:39:32.507-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CR 2'/><category scheme='http://www.blogger.com/atom/ns#' term='small'/><category scheme='http://www.blogger.com/atom/ns#' term='animal'/><category scheme='http://www.blogger.com/atom/ns#' term='dinosaur'/><category scheme='http://www.blogger.com/atom/ns#' term='flying'/><title type='text'>Archaeopteryx</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wgOCsB7ngoo/Suuj7hCQvdI/AAAAAAAADXI/q8TplBdeg2s/s1600-h/archaeopteryx.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 200px; height: 161px;" src="http://4.bp.blogspot.com/_wgOCsB7ngoo/Suuj7hCQvdI/AAAAAAAADXI/q8TplBdeg2s/s200/archaeopteryx.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5398588821209136594" /&gt;&lt;/a&gt;Archaeopteryx, sometimes referred to by its German name &lt;i&gt;Urvogel&lt;/i&gt; ("original bird" or "first bird"), is the earliest and most primitive bird known. &lt;br /&gt;&lt;br /&gt;Archaeopteryx&lt;br /&gt;Size/Type:  Small Animal&lt;br /&gt;Hit Dice:  2d10 (12 hp)&lt;br /&gt;Initiative:  +5&lt;br /&gt;Speed:  10 ft (2 squares), fly 40 ft. (average)&lt;br /&gt;Armor Class:  16 (+1 size, +5 Dex), touch 15, flat-footed 11&lt;br /&gt;Base Attack/Grapple:  +1/-11 (+1 when attached)&lt;br /&gt;Attack:  Bite +7 melee (3d4-1)&lt;br /&gt;Full Attack:  Bite +7 melee (3d4-1)&lt;br /&gt;Space/Reach:  5 ft./5 ft.&lt;br /&gt;Special Attacks:  Attach, sawteeth&lt;br /&gt;Special Qualities:  Darkvision 60 ft., low-light vision&lt;br /&gt;Saves:  Fort +2, Ref +7, Will +1&lt;br /&gt;Abilities:  Str 7, Dex 21, Con 10, Int 1, Wis 12, Cha 6&lt;br /&gt;Skills:  Hide +8, Listen +2, Spot +4&lt;br /&gt;Feats:  Alertness, Weapon Finesse B&lt;br /&gt;Environment:  Warm marshes and moors&lt;br /&gt;Organization:  Solitary&lt;br /&gt;Challenge Rating:  2&lt;br /&gt;Treasure:  None&lt;br /&gt;Alignment:  Always neutral&lt;br /&gt;Advancement:  —&lt;br /&gt;Level Adjustment:  —&lt;br /&gt;&lt;br /&gt;A archaeopteryx's coloration ranges from rust-red to tan, with a coat of feathers that ranges from ochre to turquoise.&lt;br /&gt;&lt;br /&gt;A archaeopteryx's body is about 3 feet long, with a wingspan of 3-5 feet. It weighs about 50 pounds.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Combat&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A archaeopteryx attacks by biting into a victim, and making a sawing motion with its beak.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Attach (Ex):&lt;/b&gt; If a archaeopteryx hits with its bite attack, it uses its saw-like teeth to latch onto the opponent’s body. An attached archaeopteryx is effectively grappling its prey. The archaeopteryx loses its Dexterity bonus to AC and has an AC of 12, but holds on with great tenacity. Archaeopteryx have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above).&lt;br /&gt;&lt;br /&gt;An attached archaeopteryx can be struck with a weapon or grappled itself. To remove an attached archaeopteryx through grappling, the opponent must achieve a pin against the archaeopteryx.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Sawtooth (Ex):&lt;/b&gt; Archaeopteryx deal 1d6 points of damage in any round when it begins its turn attached to a victim.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-6885783057128887590?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/6885783057128887590/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=6885783057128887590' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/6885783057128887590'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/6885783057128887590'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2009/10/archaeopteryx.html' title='Archaeopteryx'/><author><name>Howling Mime</name><uri>http://www.blogger.com/profile/06252944357956386480</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10966403213261401620'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_wgOCsB7ngoo/Suuj7hCQvdI/AAAAAAAADXI/q8TplBdeg2s/s72-c/archaeopteryx.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-8897683814920934541</id><published>2009-10-24T18:58:00.002-05:00</published><updated>2009-10-30T13:29:25.243-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CR 10'/><category scheme='http://www.blogger.com/atom/ns#' term='large'/><category scheme='http://www.blogger.com/atom/ns#' term='animal'/><title type='text'>Giant Pipefish</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.glaucus.org.uk/snake-pipe-fish_RP.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 210px;" src="http://www.glaucus.org.uk/snake-pipe-fish_RP.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;i&gt;Slithering out from the the reef, a giant eel of a beast swims toward you.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Giant Pipefish&lt;br /&gt;Size/Type:  Large Animal (Aquatic)&lt;br /&gt;Hit Dice:  12d8+46 (107 hp)&lt;br /&gt;Initiative:  +8&lt;br /&gt;Speed:  Swim 90 ft. (12 squares)&lt;br /&gt;Armor Class:  27 (-1 size, +6 Dex, +12 natural)&lt;br /&gt;Base Attack/Grapple:  +10/+23&lt;br /&gt;Attack:  Bite +17 melee (2d6+5)&lt;br /&gt;Full Attack:  Bite +17 melee (2d6+5)&lt;br /&gt;Space/Reach:  10 ft./10 ft.&lt;br /&gt;Special Attacks:  Improved grab, constrict&lt;br /&gt;Special Qualities:  Keen scent&lt;br /&gt;Saves:  Fort +10, Ref +15, Will +8&lt;br /&gt;Abilities:  Str 21, Dex 23, Con 15, Int 1, Wis 12, Cha 10&lt;br /&gt;Skills:  Listen +14, Spot +10, Swim +24&lt;br /&gt;Feats:  Improved Natural Attack (bite), Weapon Focus (bite)&lt;br /&gt;Environment:  Cold aquatic&lt;br /&gt;Organization:  Solitary or pair&lt;br /&gt;Challenge Rating:  10&lt;br /&gt;Treasure:  None&lt;br /&gt;Alignment:  Always neutral&lt;br /&gt;Advancement:  13-18 (Huge); 19-32 (Gargantuan)&lt;br /&gt;Level Adjustment:  —&lt;br /&gt;&lt;br /&gt;Giant pipefish attack anything they perceive to be edible, even larger creatures, constricting them until they stop breathing.&lt;br /&gt;&lt;br /&gt;This monstrous fish can grow to a length of 25 feet and weigh more than 4,000 pounds.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Combat&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Giant pipefish entangle their foes in their long, tentacle-like bodies.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Improved Grab (Ex):&lt;/b&gt; To use this ability, a dire shark must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the foe in the following round.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Constrict (Ex):&lt;/b&gt; A creature with this special attack can crush an opponent, dealing bludgeoning damage, after making a successful grapple check. The amount of damage is given in the creature’s entry. If the creature also has the improved grab ability it deals constriction damage in addition to damage dealt by the weapon used to grab. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Keen Scent (Ex):&lt;/b&gt; A giant pipefish can notice creatures by scent in a 180-foot radius and can detect blood in the water at a range of up to 1 mile.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Skills&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;A giant pipefish has a +12 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered, and get a free tumble check to move through opponents spaces, avoiding attacks of opportunity.&lt;br /&gt;&lt;br /&gt;It can use the run action while swimming, provided it swims in a straight line.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-8897683814920934541?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/8897683814920934541/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=8897683814920934541' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/8897683814920934541'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/8897683814920934541'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2009/10/giant-pipefish.html' title='Giant Pipefish'/><author><name>Howling Mime</name><uri>http://www.blogger.com/profile/06252944357956386480</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10966403213261401620'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-8965522988463197690</id><published>2009-10-29T02:25:00.003-05:00</published><updated>2009-10-29T02:34:58.765-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dm tips'/><category scheme='http://www.blogger.com/atom/ns#' term='trap'/><title type='text'>A Series of False Trap Sketches</title><content type='html'>Inspired by a brief conversation from tonight's role playing session, here are some false trap ideas for your dungeons.  They're brief themselves; so be it.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Alternate Flooring&lt;/b&gt;&lt;br /&gt; &lt;br /&gt;One way to keep your party (especially the rogues) on their toes is to mix up the flooring.  Drop in fitted stone where there is mostly naturally-hewn rock, or parquet in the middle of a wealthy treasure chamber.  These false positives will set the party up to let their guard down for the real traps awaiting them!&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Spurious Tripwires&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Have tripwires in dungeons that don't set off any traps.  These wires might set certain levers, building to a larger trap, be lines to traps already set off, or simply be duds, traps that never seem to work.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;False Pits&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Have floors drop out from under the party, only to have them land 6" below the normal floor.  This will set them at ease... Or will it!?!?&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Anti-trap Tripwires&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Have these tripwires drop shields that protect the party from the falling rocks in the next room, or provide other potential escapes and work-arounds, such as opening up a side chamber or otherwise revealing a potential escape.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-8965522988463197690?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/8965522988463197690/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=8965522988463197690' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/8965522988463197690'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/8965522988463197690'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2009/10/series-of-false-trap-sketches.html' title='A Series of False Trap Sketches'/><author><name>Howling Mime</name><uri>http://www.blogger.com/profile/06252944357956386480</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10966403213261401620'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-772623539267769536</id><published>2009-10-20T22:01:00.001-05:00</published><updated>2009-10-29T02:24:33.824-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='campaign source'/><category scheme='http://www.blogger.com/atom/ns#' term='proppian'/><title type='text'>Proppian Player's Guide (Oct 20 DRAFT)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wgOCsB7ngoo/Suk_392t-NI/AAAAAAAADW8/uXsEGWumcH4/s1600-h/tower-over-trees.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 320px; height: 206px;" src="http://4.bp.blogspot.com/_wgOCsB7ngoo/Suk_392t-NI/AAAAAAAADW8/uXsEGWumcH4/s320/tower-over-trees.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5397915859109673170" /&gt;&lt;/a&gt;Here is the next installment of the Proppian Player's Guide.  &lt;br /&gt;&lt;br /&gt;Spending the last two weeks in a cabin in the Finger Lakes has continued to inspire the development of the guide, as has &lt;i&gt;The Oxford Illustrated History of Medieval Europe&lt;/i&gt; and a few fairy tales I've had my head planted within.  We've experienced autumn and winter in the same week, and it's been memorable -- lots of hauling wood and fire-stoking, interspersed with storytelling and lots of writing.&lt;br /&gt;&lt;br /&gt;The result in this guide is more depth in the NPC classes, and at the request of some upcoming players to the realm, more information on the key nations of the region that they'll begin in.  These nations will be fleshed out in much more detail in the &lt;i&gt;Proppian Storyteller's Guide&lt;/i&gt;, since it's information that shouldn't be well known by the players, since the idea is to have them learn it in-game.  However, to get my new players in the right frame of mind to create their characters, it helps to have some basis for their made up reality.&lt;br /&gt;&lt;br /&gt;New NPC classes include:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Acrobat:&lt;/b&gt; Sneaking about the urban landscape under cover of darkness, the acrobat balances tight rope walking with weapon finesse to provide an athletic character class. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Friar:&lt;/b&gt; Traveling the world to preach their own interpretation of the gospel, friars know much of the world and contemplate the afterlife often. Others may see them as overly dogmatic, but they insist they are faithful to their faith, and this keeps them going as they journey from hamlet to township, making observations that they tie back to ancient parables in homilies delivered to all who will listen.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Hunter:&lt;/b&gt; Wandering the forest in search of food, hunters have learned where to aim, how to stand, and when to attack their prey. This makes them formidable foes in woods, cities, and dungeons, wherever they may roam.       &lt;br /&gt;&lt;br /&gt;&lt;b&gt;Jongleur:&lt;/b&gt; The ballads sung by wandering minstrels don’t do their adventuring lives justice.  In their long-winded tales, they tend to dance around the central theme as well as they dance rings around the local nobility and robber barons alike with their wordplay and wit.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Merchant:&lt;/b&gt; Nearly every society requires commerce to thrive, and who but merchants ensure that commerce is successful. Found in almost every settlement, merchants live for one of two things: to see the community prosper through their individual actions, or to see themselves prosper as the expenses of the community grow.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Scholar:&lt;/b&gt; Living physically sheltered lives in cloisters and monasteries, these true monks known as scholars receive exemplar educations. Others call them bookish, but when the need for ancient knowledge or other long-dead lore arises, they are often the only ones able to provide the proper perspective for the situation.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Shepherd:&lt;/b&gt; Astute animal handlers with aptitude for deep thinking and spending long periods of time in concentration, shepherds are known for their no-nonsense understanding of the ways of the world.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Tinker:&lt;/b&gt; Toiling away in their laboratories, tinkers develop new devices to solve society’s problems. Some of these improvements are seen on the battlefield, others in the healer’s tent, and still others remain in their labs, to one day be discovered by some courageous adventurer.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://inverspace.com/Proppian_Players_Guide_Draft_2009-10-20.pdf"&gt;Get the latest version of the fairy-tale-oriented, Medieval guide here.&lt;/a&gt;  Remember that this guide is still under development, to be released by the end of this year.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-772623539267769536?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/772623539267769536/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=772623539267769536' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/772623539267769536'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/772623539267769536'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2009/10/proppian-players-guide-oct-20-draft.html' title='Proppian Player&apos;s Guide (Oct 20 DRAFT)'/><author><name>Howling Mime</name><uri>http://www.blogger.com/profile/06252944357956386480</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10966403213261401620'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_wgOCsB7ngoo/Suk_392t-NI/AAAAAAAADW8/uXsEGWumcH4/s72-c/tower-over-trees.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-7276368603170444338</id><published>2009-10-17T19:54:00.005-05:00</published><updated>2009-10-22T01:07:47.346-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='rumors'/><category scheme='http://www.blogger.com/atom/ns#' term='proppian'/><category scheme='http://www.blogger.com/atom/ns#' term='history'/><title type='text'>Wild Arbors of Mahdihly Vale</title><content type='html'>Outlaws defied the local law, setting up a camp in the local baron's private wood.  On a sacred night for believers of the dominant religion in the area, the Baron Allain sent his men into the wood, attacking the outlaws while they were in prayer.  The outlaw men were hanged from the trees overhead while their families watched.  They wept and prayed out loud, finally shouting insults at the baron's men.&lt;br /&gt;&lt;br /&gt;One of the women shouted, "for many days have these men cared for your arbors!  May these trees enact a tax on your bloodthirsty life!". She was run through on the spot by the baron himself. &lt;br /&gt;&lt;br /&gt;A week later, he passed through the scene of the crime on his way back from battle with a small retinue, including some of the men who carried out the hangings.  The baron never made it home that night, nor did any of his men.  When his castle guard returned to investigate, they noted that the roots of the trees had grown in a circular barrier and that the baron and his men's bodies were found hacked to pieces in the corral, and there were no signs of his horses, nor the corpses of the outlaws that had been left to rot.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-7276368603170444338?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/7276368603170444338/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=7276368603170444338' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/7276368603170444338'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/7276368603170444338'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2009/10/wild-men-of-mahdihly-vale.html' title='Wild Arbors of Mahdihly Vale'/><author><name>Howling Mime</name><uri>http://www.blogger.com/profile/06252944357956386480</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10966403213261401620'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-5392723828277957967</id><published>2009-10-15T16:32:00.001-05:00</published><updated>2009-10-17T19:50:08.085-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Jæruel'/><category scheme='http://www.blogger.com/atom/ns#' term='rumors'/><category scheme='http://www.blogger.com/atom/ns#' term='history'/><title type='text'>Llana d'Arth</title><content type='html'>This woman of the sea would sun herself on rocks a good deal off the coast of the Jæruel for those few summer weeks when the clouds would part and the light stream in sharp contrast to the grey clouds in the distance.&lt;br /&gt;&lt;br /&gt;One summer, she was caught in the nets of a fishing trawler, and dragged up on deck.  The men were frightened by her until she spoke in their tongue, asking to be set free.  They complied, and she thanked them and swam off, back to her rocks to sun.  They returned to the rocks the next day and she was gone.&lt;br /&gt;&lt;br /&gt;Later that season, she swam up to their vessel and warned them of an approaching storm.  Turning back to shore, they returned in time to warn the rest of the town, which boarded up and weathered the storm with minimal damage.&lt;br /&gt;&lt;br /&gt;The fishermen were branded heroes by their fellow citizens.&lt;br /&gt;&lt;br /&gt;Rumor has it that fishermen still see her in those sunny summer weeks out there on the rocks.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-5392723828277957967?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/5392723828277957967/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=5392723828277957967' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/5392723828277957967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/5392723828277957967'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2009/10/llana-darth.html' title='Llana d&apos;Arth'/><author><name>Howling Mime</name><uri>http://www.blogger.com/profile/06252944357956386480</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10966403213261401620'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-3679059367481382306</id><published>2009-10-05T09:17:00.003-05:00</published><updated>2009-10-13T11:48:42.169-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Magic Item'/><category scheme='http://www.blogger.com/atom/ns#' term='holy'/><category scheme='http://www.blogger.com/atom/ns#' term='trap'/><title type='text'>Holy Caltrops</title><content type='html'>Holy caltrops are runes the wielder drops on the ground to slow and damage the undead.  The runes have a single activation keyword, the name of the rune.  The runes deal 2d8 holy damage to and slow any undead in a 20' radius which fail a DC 20 reflex save.  Undead creatures which step on the caltrops must make a DC 25 reflex save or take 3d8 holy damage.&lt;br /&gt;&lt;br /&gt;If laid as a trap, the caltrops do not require the keyword to activate them, but also do not affect all those in a 20' radius; only those undead which step upon the caltrops are affected.&lt;br /&gt; &lt;br /&gt;Greater holy caltrops raise the DC by 5 and the damage by a d8; lesser remove 5 DC and a d8.&lt;br /&gt;&lt;br /&gt;Moderate enchantment. Must be blessed by a cleric of at least level 9.  Price: 2,500 (lesser), 5,000 or 7,500 (greater) gp.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-3679059367481382306?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/3679059367481382306/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=3679059367481382306' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/3679059367481382306'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/3679059367481382306'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2009/10/holy-caltrops.html' title='Holy Caltrops'/><author><name>Howling Mime</name><uri>http://www.blogger.com/profile/06252944357956386480</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10966403213261401620'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-3471684317275712781</id><published>2009-10-10T19:46:00.004-05:00</published><updated>2009-10-10T20:36:16.965-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sylvan'/><category scheme='http://www.blogger.com/atom/ns#' term='masterwork'/><category scheme='http://www.blogger.com/atom/ns#' term='elven'/><category scheme='http://www.blogger.com/atom/ns#' term='armor'/><title type='text'>Sylvanthread Armor</title><content type='html'>This extremely light cloth armor is made of finely-woven sylvanthread.  Speed while wearing sylvanthread is 40 feet for medium creatures, or 30 feet for small. The armor has an arcane spell failure chance of 5%, a maximum Dexterity bonus of +6 and no armor check penalty.  It is considered extra-light armor and weighs 5 pounds.&lt;br /&gt;&lt;br /&gt;Sylvanthread armor provides a +4 AC bonus. &lt;br /&gt;&lt;br /&gt;No aura (nonmagical); Price 3,250 gp.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-3471684317275712781?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/3471684317275712781/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=3471684317275712781' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/3471684317275712781'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/3471684317275712781'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2009/10/sylvanthread-armor.html' title='Sylvanthread Armor'/><author><name>Howling Mime</name><uri>http://www.blogger.com/profile/06252944357956386480</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10966403213261401620'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-7795957433928600335</id><published>2009-10-01T23:18:00.001-05:00</published><updated>2009-10-02T02:34:55.885-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='campaign source'/><category scheme='http://www.blogger.com/atom/ns#' term='proppian'/><category scheme='http://www.blogger.com/atom/ns#' term='sourcebook'/><title type='text'>Proppian Player's Guide (Oct 1 DRAFT)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wgOCsB7ngoo/SsWslu4WMYI/AAAAAAAADW0/ff0zRLl-27I/s1600-h/menoftheroad.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 214px; height: 320px;" src="http://4.bp.blogspot.com/_wgOCsB7ngoo/SsWslu4WMYI/AAAAAAAADW0/ff0zRLl-27I/s320/menoftheroad.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5387902293458170242" /&gt;&lt;/a&gt;Welcome to Proppia, a fantastic land of medieval fairy tales, where knights in plate armor occupy turreted castles of stone, where struggling merchants hawk exotic wares in the town squares, where an ordinary journey becomes a dangerous adventure, where priests claim miraculous powers, alchemists bent on affecting the world mix powerful concoctions, and where scholars study arcane tomes written in long-dead languages for the secrets to powerful incantations. &lt;br /&gt;&lt;br /&gt;Based on feudal medieval history, this world is chaotic and violent, and differs from traditional d20 worlds in that arcane and divine magic are hard for player characters to acquire and require intense in-game activity to wield. Without instant healing and three &lt;span style="font-style:italic;"&gt;fireball&lt;/span&gt; spell slots a day to ward off the many bandits, the roads and rivers are unsafe, let alone the deep wilderness with its dark denizens. In the monarchies, republics, theocracies, and military states, bribery and corruption are as commonplace as poverty and superstition. The fears and superstitions that manifest in the songs of bards and the whispers in dark corners of taverns are likely true, though often embellished when shared with the intoxicated masses. &lt;br /&gt;&lt;br /&gt;In this midst of this general disorganization, expansionist kingdoms send their armies to ravage the countryside, strange creatures infest underground mines, thieves stalk mountain passes, witches intone loathsome curses, and various cults deliver dogmatic sermons in forest clearings as they vie for the allegiances of the people. Aggressive animals and strange creatures have reported throughout the land, especially in the forests.&lt;br /&gt;&lt;br /&gt;The world of Proppia is inspired by Europe between the 15th and 16th centuries, covering the end of the Dark Ages, the emergence of the Renaissance, and the folk tales captured by the Brothers Grimm and others.  The new ideas of the Renaissance have begun to usher in a period of change to the world.  The strange, miraculous and magical elements simply reflect popular beliefs, superstitions and myths. This is an era before formal logic or widely-accepted science,  a time when anything is still possible in the minds of the people. In short, if medieval Europe believed something might be true, in Proppia it may actually be true.  In fact, the players are responsible for and encouraged to bring the fantastic ideas from fairy tales to life within the world.  This is, after all, your story; your place to game.  Make it fun.&lt;br /&gt;&lt;br /&gt;Over the course of the campaign, you will travel across many lands, meet diverse personalities, wage war, crawl from from the ashes of battle, and discover and wield new and ancient magics. You will explore many different city and nation states, castles, hamlets, monasteries, dungeons, and a dangerous, unforgiving landscape of moors, primeval forests, and deep caverns. You will encounter unique creatures as well as those traditionally found in fantasy role playing settings.  You will trip over and unwillingly discover specially-designed traps.  &lt;br /&gt;&lt;br /&gt;There are many opportunities to perform heroic deeds that live forever in the minds of the people, and that fill your purse. If you travel far and wide and accomplish enough, you will be known among Sigfried, Beowulf, Roland, Frodo, and other heroes whose stories are still told today.  You may even have your story told and retold by each new generation.  One of the goals of Proppia is to generate enough story material for a series of medieval fairy-tale sagas.&lt;br /&gt;&lt;br /&gt;And so you are invited to relax your notion of the rigid rules of the 3.5 (and 4th ed) systems and enter Proppia, a world where history and fantasy meld together in a low-magic, high-adventure campaign of politics, intrigue, and mystery.  Tiptoe forward from the back of the tavern and take the stage as a lead character in Proppia, and prepare yourself for a lifetime of quests and heroic adventures...&lt;br /&gt;&lt;br /&gt;Download a draft copy of the &lt;a href="http://inverspace.com/Proppian_Players_Guide_Draft_2009-10-01.pdf "&gt;Proppian Player's Guide.&lt;/a&gt;  Note that it's still in the works, but is coming along.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-7795957433928600335?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/7795957433928600335/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=7795957433928600335' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/7795957433928600335'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/7795957433928600335'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2009/10/proppian-players-guide-oct-1-draft.html' title='Proppian Player&apos;s Guide (Oct 1 DRAFT)'/><author><name>Howling Mime</name><uri>http://www.blogger.com/profile/06252944357956386480</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10966403213261401620'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_wgOCsB7ngoo/SsWslu4WMYI/AAAAAAAADW0/ff0zRLl-27I/s72-c/menoftheroad.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-434590346669178057</id><published>2009-09-11T23:30:00.001-05:00</published><updated>2009-09-27T13:40:05.797-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='prestige class'/><title type='text'>Arcane Runethrower</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_wgOCsB7ngoo/Sqq8RFKuxuI/AAAAAAAADUw/5BaiFoefnb4/s1600-h/runes.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 134px; height: 200px;" src="http://3.bp.blogspot.com/_wgOCsB7ngoo/Sqq8RFKuxuI/AAAAAAAADUw/5BaiFoefnb4/s200/runes.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5380319706478462690" /&gt;&lt;/a&gt;This prestige class is a natural fit for dwarven spellcasters steeped in their runic lore.&lt;br /&gt;&lt;br /&gt;Arcane runethrowers have honed their stonecutting skill to be able to precisely chisel arcane runes into them.  These runes replace most standard material components (excluding any with material cost and any others that the DM deems essential) when the spell is to be cast.  Arcane runethrowers cast their runes and intone arcane words to bring about their spell effects.&lt;br /&gt;&lt;br /&gt;NPC runethrowers usually lead lead solitary lives in towers and reclaimed caves. Some specialize in a particular set of runes, organizing into groups that trade their runes among themselves.&lt;br /&gt;&lt;br /&gt;Hit Die: d6.&lt;br /&gt;&lt;br /&gt;Requirements&lt;br /&gt;&lt;br /&gt;To qualify to become an arcane runethrower, a character must fulfill the following criteria.&lt;br /&gt;&lt;br /&gt;Alignment: Any&lt;br /&gt;Skills: Spellcraft +6, Craft (Stonecutting) +6&lt;br /&gt;&lt;br /&gt;Class Skills&lt;br /&gt;&lt;br /&gt;Arcane runethrowers are intended to hone their Spellcraft and Knowledge: Arcana skills while keeping their tools and Stonecarving skills sharp.&lt;br /&gt;&lt;br /&gt;Class Features&lt;br /&gt;&lt;br /&gt;Arcane runethrowers gain the ability to cast spells at the same rate as sorcerers, and can elect to use their dexterity bonuses the way sorcerers use intelligence. They gain access to all the spells up to their arcane runethrower level plus any levels of spellcasting they have acquired through other classes. In addition, the following skills are are available: Concentration, Knowledge: Arcana, Knowledge: Dungeoneering, Spellcraft, Stonecarving, and Use Magic Device.&lt;br /&gt;&lt;br /&gt;Arcane Skill Bonus: For every 10 points (ranks + ability modifier + misc modifier) in Stonecarving, arcane runethrowers cast spells at an additional level.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-434590346669178057?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/434590346669178057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=434590346669178057' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/434590346669178057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/434590346669178057'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2009/09/arcane-runethrower.html' title='Arcane Runethrower'/><author><name>Howling Mime</name><uri>http://www.blogger.com/profile/06252944357956386480</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10966403213261401620'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_wgOCsB7ngoo/Sqq8RFKuxuI/AAAAAAAADUw/5BaiFoefnb4/s72-c/runes.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-4167371836217091547</id><published>2009-09-26T02:30:00.003-05:00</published><updated>2009-09-27T13:30:07.273-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Magic Item'/><category scheme='http://www.blogger.com/atom/ns#' term='enchantment'/><category scheme='http://www.blogger.com/atom/ns#' term='instrument'/><title type='text'>Flute of Dancing</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://upload.wikimedia.org/wikipedia/commons/f/fa/Pied_piper.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 220px;" src="http://upload.wikimedia.org/wikipedia/commons/f/fa/Pied_piper.jpg" border="0" alt="" /&gt;&lt;/a&gt; Inspired by a recent history of heresy in medieval times, and Richard Wunderli's telling of the story of the &lt;a href="http://www.amazon.com/Peasant-Fires-Niklashausen-Richard-Wunderli/dp/0253207517"&gt;Drummer of Niklashausen&lt;/a&gt;, Hans Behem, here is a magic item that should please fans of the Pied Piper of Hamlin.&lt;br /&gt;&lt;br /&gt;This flute appears to be a normal, oversized flute. When played by a person who succeeds on a DC 15 Perform (wind instruments) check, the flute creates an hypnotic rhythm of a tune. Those within 30 feet who fail DC 20 Will saves are forced to dance for 2d6 rounds.  Those affected can still attack, but at a -4.  They also receive a +2 bonus to AC while dancing.&lt;br /&gt;&lt;br /&gt;Flutes of dancing can be sounded with this effect twice a day.&lt;br /&gt;&lt;br /&gt;Faint enchantment; CL 4th; Craft Wondrous Item, scare; Price 5,000 gp; Weight 1 lb.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-4167371836217091547?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/4167371836217091547/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=4167371836217091547' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/4167371836217091547'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/4167371836217091547'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2009/09/flute-of-dancing.html' title='Flute of Dancing'/><author><name>Howling Mime</name><uri>http://www.blogger.com/profile/06252944357956386480</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10966403213261401620'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-369197379914136551</id><published>2009-09-24T17:03:00.003-05:00</published><updated>2009-09-24T17:21:21.613-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Variant Rules'/><category scheme='http://www.blogger.com/atom/ns#' term='new skill'/><title type='text'>Cunning</title><content type='html'>Michael Kane, a new contributor to Claw/Claw/Bite, came up with this new skill that gives DMs and players a fun way to introduce some cinematic action and daring-do into their games. &lt;br /&gt;&lt;br /&gt;If you wish to use it in your game, you could make it available as a class skill to rogues, bards, and other quick martial characters.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Cunning (Wis+Int)&lt;/strong&gt; - Take the average of the two scores.&lt;br /&gt;&lt;br /&gt;&lt;em&gt;You are a quick thinker.  You can quickly survey a area and see cause and effect.  A decorative rug on the floor looks nice to everyone else but to you its a trip attempt, or an elaborate pulley system on a boat is complex, but you know which rope to cut that could pull you to safety and possibly collapse the sails on its crew.&lt;/em&gt;&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Check&lt;/strong&gt;- A successful check lets you spot out situations that could come to be.  Once in a area you scan the room paying more attention to detail then everyone else.  Dms can use this skill in their game, either to place fun and creative situations on the pre-existing maps or make it up from the hip during gameplay.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;DC:&lt;/strong&gt; All check DC will be determined by the DM.  A handy rule of thumb - DCs can be set at 10 + Encounter Level for easy tasks, +5 to spot harder situations, or +10 for really tough longshot situations.&lt;br /&gt;&lt;br /&gt;&lt;strong&gt;Task:&lt;/strong&gt;   Example: Nadira the crafty little Rouge walks into the Thirsty Throat Saloon.  The bar is full of patrons all having too much of a good old time.  She could make a Cunning check to notice a simple rope holding up a chandler made of antlers, wooden barrels of ale sitting at the the top of a stairway, or a floor plank that is loose and that could be shot up with a solid stomp - causing damage or tripping someone over.&lt;br /&gt;&lt;br /&gt;Example: Nadira is on top of a moving carriage being chased by bandits.  A standing dead tree on the side of the road just needs a good yank to come tumbling down, stopping the bandits from their chase.  Dms can use multiple skills together making a situation have a possible out come good or bad.   Here's a round-by round example of how it could be played out:&lt;br /&gt;&lt;br /&gt;1st round: While on-top of the carriage Nidira notices the dead tree ahead and quickly pulls out some rope.&lt;br /&gt;2nd: Attempting to make a lasso Use rope DC 12, if its a success she will be granted a +2 circumstance to lasso the tree, if failed Nadira can another attempt next round&lt;br /&gt;3rd: Lasso in hand Nadira will spend the round setting up for the touch attack on the dead tree (+2), rope in hand Use Rope DC 12, if fail situation is missed&lt;br /&gt;4th: Nadira make touch attack to lasso tree AC 11, if failed situation is missed&lt;br /&gt;5th: Rope is lassoed to tree and rope is beginning to tighten (this is where the good or bad situation occurs) Nadira makes a Wis DC 12-14 if successful she'll notice that she doesn't have enough weight to pull the dead tree down and can attempt to tie the rope to the railing of the carriage, if failed Nadira will hold on to rope.&lt;br /&gt;6th: The rope will tighten on the railing and dead tree will come toppling down on the bandits, or if she is still holding on to the rope Nadira is yanked from the carriage and is swung towards the bandits. Nadira makes a swinging kick attack at the surprised bandit knocking him off of his mount. They both tumble to the ground.   Nadira may use the downed bandits horse to catch up with the party. &lt;br /&gt;&lt;br /&gt;This skill is optional for a player and a DM to use in the game. There is no limit to the creativity of craftiness.&lt;br /&gt;&lt;br /&gt;-Michael Kane&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-369197379914136551?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/369197379914136551/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=369197379914136551' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/369197379914136551'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/369197379914136551'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2009/09/cunning.html' title='Cunning'/><author><name>Adam A Thompson</name><uri>http://www.blogger.com/profile/13075389057479805020</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00049803767035803660'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-7058634189443533880</id><published>2009-09-17T12:47:00.003-05:00</published><updated>2009-09-17T13:23:03.154-05:00</updated><title type='text'>Alternative Level Advancement System</title><content type='html'>&lt;a href="http://www.seankreynolds.com/"&gt;Sean K. Reynolds&lt;/a&gt;, co-designer of 3rd edition D&amp;amp;D, has shared an alternative character leveling system he developed that uses "Steps" instead of XP.   &lt;a href="http://www.seankreynolds.com/rpgfiles/misc/AlternativeLevelAdvancement.pdf"&gt;Read all about it on his site here&lt;/a&gt;!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-7058634189443533880?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/7058634189443533880/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=7058634189443533880' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/7058634189443533880'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/7058634189443533880'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2009/09/alternative-level-advancement-system.html' title='Alternative Level Advancement System'/><author><name>Adam A Thompson</name><uri>http://www.blogger.com/profile/13075389057479805020</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00049803767035803660'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-4488111540338363852</id><published>2009-09-02T21:15:00.002-05:00</published><updated>2009-09-17T12:29:30.718-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CR 14'/><category scheme='http://www.blogger.com/atom/ns#' term='rakshasa'/><category scheme='http://www.blogger.com/atom/ns#' term='rogue'/><category scheme='http://www.blogger.com/atom/ns#' term='character'/><category scheme='http://www.blogger.com/atom/ns#' term='sorcerer'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure: Cover of Darkness'/><title type='text'>Silvex</title><content type='html'>The two rakshasas go by Zilves and Chanaras when they take their human forms, the bards from the Salty Grog.  This is where they learn their stories which they weave into stories, stories into song, songs into spells. They do not work with Salodrin, but know of him, and have a fork tuned to the Plane of Knowledge which allows them to plane shift here using Silvex's ring.&lt;br /&gt;&lt;br /&gt;Silvex is the younger of the duo, traveling with Janarax and for the most part following his directions.  He could be persuaded to help the party for a large sum of gems, for which he has a certain overwhelming fascination.&lt;br /&gt;&lt;br /&gt;Silvex&lt;br /&gt;Medium-size Male Rakshasa&lt;br /&gt;Rakshasa 7 Sorcerer 6 Rogue 1&lt;br /&gt;&lt;br /&gt;Hit Dice: (7d8)+(6d4)+(1d6)+85&lt;br /&gt;Hit Points: 160&lt;br /&gt;Initiative: +9&lt;br /&gt;Speed: Walk 40 ft.&lt;br /&gt;AC: 32 (flatfooted 27, touch 15)&lt;br /&gt;Attacks: Bite +8; 2 Claws +15/+15&lt;br /&gt;Damage: Bite 1d6+4; 2 Claws 1d6+4&lt;br /&gt;Vision: Darkvision (60')&lt;br /&gt;Face / Reach: 5 ft. / 5 ft.&lt;br /&gt;Special Qualities: Change Shape (Su), Damage Reduction (Su), Detect Thoughts (Su), Spell Resistance (Ex), Summon Familiar, Sneak Attack +1d6&lt;br /&gt;Saves: Fortitude: +12, Reflex: +13, Will: +12&lt;br /&gt;Abilities: Str 18, Dex 20, Con 22, Int 20, Wis 12, Cha 22&lt;br /&gt;Skills: Appraise 4; Balance 12; Bluff 23; Climb 9; Concentration 18; Craft (Alchemy) 4; Craft (Trapmaking) 13; Craft (Untrained) 6; Diplomacy 10; Disguise 24; Escape Artist 7; Forgery 6; Gather Information 6; Heal 2; Hide 5; Intimidate 6; Jump 7; Knowledge (Arcana) 22; Knowledge (Tactics) 10; Knowledge (The Planes) 9; Listen 6; Move Silently 15; Perform (Comedy) 8; Perform (Dance) 10; Ride 5; Search 5; Sense Motive 5; Spellcraft 23; Spot 13; Survival 2; Swim 4&lt;br /&gt;Feats: Blind-Fight, Combat Reflexes, Improved Initiative, Improved Natural Attack (Claw), Quicken Spell, Simple Weapon Proficiency&lt;br /&gt;Challenge Rating: 14&lt;br /&gt;Alignment: Lawful Evil&lt;br /&gt;Possessions: 5 Tiger Eyes; Bracers of Armor +8; Cloak of Charisma +2; 2 Blue Diamonds; Emerald; Ring of Plane Shift; Star Ruby; Wand of Hold Monster; Tablas of Persuasion&lt;br /&gt;&lt;br /&gt;Spells:&lt;br /&gt;Spells per Day: (6/8/8/7/7/7/4/0/0/ DC:16+spell level)&lt;br /&gt;Sorcerer - Known: &lt;br /&gt; Level 0: Arcane Mark, Daze, Detect Magic, Flare, Light, Mage Hand, Open/Close, Read Magic, Resistance &lt;br /&gt; Level 1: Alarm, Expeditious Retreat, Hold Portal, Magic Missile, Shield &lt;br /&gt; Level 2: Arcane Lock, Bull's Strength, Cat's Grace, Knock, Touch of Idiocy &lt;br /&gt; Level 3: Displacement, Fly, Haste, Hold Person&lt;br /&gt; Level 4: Fire Trap, Charm Monster, Ice Storm, Phantasmal Killer&lt;br /&gt; Level 5: Cone of Cold, Dismissal, Telekinesis &lt;br /&gt; Level 6: Dispel Magic, Legend Lore, Shadow Walk &lt;br /&gt;&lt;br /&gt;A closer look at a rakshasa reveals that the palms of its hands are where the backs of the hands would be on a human.&lt;br /&gt;&lt;br /&gt;A rakshasa is about the same height and weight as a human.&lt;br /&gt;&lt;br /&gt;Rakshasas speak Common, Infernal, and Undercommon.&lt;br /&gt;&lt;br /&gt;Combat&lt;br /&gt;&lt;br /&gt;In close combat, which a rakshasa disdains as ignoble, it employs its sharp claws and powerful bite. Whenever possible, it uses its other abilities to make such encounters unnecessary.&lt;br /&gt;&lt;br /&gt;Detect Thoughts (Su): A rakshasa can continuously use detect thoughts as the spell (caster level 18th; Will DC 15 negates). It can suppress or resume this ability as a free action. The save DC is Charisma-based.&lt;br /&gt;&lt;br /&gt;Spells&lt;br /&gt;&lt;br /&gt;Change Shape (Su): A rakshasa can assume any humanoid form, or revert to its own form, as a standard action. In humanoid form, a rakshasa loses its claw and bite attacks (although it often equips itself with weapons and armor instead). A rakshasa remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the rakshasa reverts to its natural form when killed. A true seeing spell reveals its natural form.&lt;br /&gt;&lt;br /&gt;Skills&lt;br /&gt;&lt;br /&gt;A rakshasa has a +4 racial bonus on Bluff and Disguise checks. *When using change shape, a rakshasa gains an additional +10 circumstance bonus on Disguise checks. If reading an opponent’s mind, its circumstance bonus on Bluff and Disguise checks increases by a further +4.&lt;br /&gt;&lt;br /&gt;Rakshasas As Characters&lt;br /&gt;&lt;br /&gt;Rakshasa characters possess the following racial traits.&lt;br /&gt;&lt;br /&gt;    * +2 Strength, +4 Dexterity, +6 Constitution, +2 Intelligence, +2 Wisdom, +6 Charisma.&lt;br /&gt;    * Medium size.&lt;br /&gt;    * A rakshasa’s base land speed is 40 feet.&lt;br /&gt;    * Darkvision out to 60 feet.&lt;br /&gt;    * Racial Hit Dice: A rakshasa begins with seven levels of outsider, which provide 7d8 Hit Dice, a base attack bonus of +7, and base saving throw bonuses of Fort +5, Ref +5, and Will +5.&lt;br /&gt;    * Racial Skills: A rakshasa’s outsider levels give it skill points equal to 10 × (8 + Int modifier). Its class skills are Bluff, Disguise, Listen, Move Silently, Perform, Sense Motive, and Spot. A rakshasa has a +4 racial bonus on Bluff and Disguise checks, and it can gain further bonuses by using change shape (+10 on Disguise checks) and detect thoughts (+4 on Bluff and Disguise checks).&lt;br /&gt;    * Racial Feats: A rakshasa’s outsider levels give it three feats.&lt;br /&gt;    * +9 natural armor bonus.&lt;br /&gt;    * Natural Weapons: Bite (1d6) and 2 claws (1d4).&lt;br /&gt;    * Detect Thoughts (Su): The save DC is 12 + the character’s Cha modifier.&lt;br /&gt;    * Spells: A rakshasa character casts spells as a 7th-level sorcerer. If the character takes additional levels of sorcerer, these levels stack with the rakshasa’s base spellcasting ability for spells known, spells per day, and other effects dependent on caster level. A rakshasa character likewise uses the sum of its racial spellcasting levels and class levels to determine the abilities of its familiar.&lt;br /&gt;    * Special Qualities (see above): Change shape, damage reduction 15/good and piercing, spell resistance equal to 27 + class levels.&lt;br /&gt;    * Automatic Languages: Common, Infernal. Bonus Languages: Sylvan, Undercommon.&lt;br /&gt;    * Favored Class: Sorcerer.&lt;br /&gt;    * Level adjustment +7.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-4488111540338363852?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/4488111540338363852/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=4488111540338363852' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/4488111540338363852'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/4488111540338363852'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2009/09/silvex.html' title='Silvex'/><author><name>Howling Mime</name><uri>http://www.blogger.com/profile/06252944357956386480</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10966403213261401620'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-4121307409338869381</id><published>2007-12-31T10:00:00.001-06:00</published><updated>2009-09-16T16:15:16.741-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='EL 12'/><category scheme='http://www.blogger.com/atom/ns#' term='location'/><category scheme='http://www.blogger.com/atom/ns#' term='encounter'/><title type='text'>Locked in a Place Where No One Goes</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/_FAJvjpTvI58/SrFVRSfbz8I/AAAAAAAAARE/-DIOzxp3F2I/s1600-h/hellish_manor_house2.png"&gt;&lt;img id="BLOGGER_PHOTO_ID_5382176785194274754" style="DISPLAY: block; MARGIN: 0px auto 10px; WIDTH: 320px; CURSOR: hand; HEIGHT: 320px; TEXT-ALIGN: center" alt="" src="http://4.bp.blogspot.com/_FAJvjpTvI58/SrFVRSfbz8I/AAAAAAAAARE/-DIOzxp3F2I/s320/hellish_manor_house2.png" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_FAJvjpTvI58/R31kLuP8GxI/AAAAAAAAAE0/AsZMvzuO-iU/s1600-h/hellish+manor+house.png"&gt;&lt;/a&gt;&lt;br /&gt;First of all, Happy New Year, everyone! Hope you all have a safe and fun holiday, and many happy returns!&lt;br /&gt;&lt;br /&gt;So, I ran this little adventure on Sunday for my players in the "Return to the Temple of Elemental Evil" game I've been running. For those who haven't played that colossus of an adventure, near the end the players have a chance to draw from a Deck of Many Things. Almost immediately, two of the party members drew the Donjon and Void cards. I was afraid for a second that it was going to turn into a total party kill. Luckily the cleric and druid had some restraint drawing cards and only got the enmity of a powerful outsider and -1 to all their saves for the rest of their lives. All of it made me think the deck of many things is secretly the most effective trap ever created.&lt;br /&gt;&lt;br /&gt;So, in an attempt to let the party re-unite and finish the adventure I whipped this side adventure up. It's a one-session mini-adventure, written for 12th level characters, in which some party members are escaping from hell and some are coming to their rescue. The encounters are planned for a half-size party (2 characters in each encounter). See the footnote for hints on adapting the adventure for higher or lower level parties.&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Setting:&lt;/span&gt; The adventure takes place in small fortified manor house on the first plane of hell. The manor is one of the domiciles of Vivarea, a powerful succubus, who has seduced, hired, and subjugated these devils to maintain her hidden villa. The surrounding region is a blasted shale landscape filled with pits of fire and twisted woods where condemned souls writhe in anguish.&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Adventure Hooks&lt;/span&gt;: This adventure can easily be adapted to involve the rescue of an important NPC or a needed item from the dungeons beneath the manor. As a straightforward dungeon delve with a united party it would be an appropriate adventure for a full party of 8th - 10th level adventurers.&lt;br /&gt;&lt;br /&gt;To begin the adventure, simply have the characters find a few magically trapped item that have &lt;a href="http://clawclawbite.blogspot.com/2007/12/asteroths-snare.html"&gt;&lt;span style="FONT-STYLE: italic"&gt;Azeroth's Snare&lt;/span&gt;&lt;/a&gt;, a spell similar to trap the soul, cast upon them. These items can be anything that the players would want, such as apparently enchanted magic items. The items in question will have been previously prepared by Azeroth, their trapped nature disguised (maybe via &lt;span style="FONT-STYLE: italic"&gt;nistul's magic aura&lt;/span&gt;), and perhaps had an attraction spell cast upon them to lure in the intended victims.&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Trap:&lt;/span&gt; hell's lure CR 10; magic device; visual trigger (true seeing); single use; triggers when touched; spell effect (&lt;a href="http://clawclawbite.blogspot.com/2007/12/asteroths-snare.html"&gt;Azeroth's Snare&lt;/a&gt;, 17th-level wizard, teleported, without their equipment, to a magic trap at location of caster's choosing, DC 30 Will save negates); Search DC 34; Disable Device DC 34.&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Background:&lt;/span&gt; The outre story of how my players pissed off a succubus while raiding the Temple of All Consumption... will probably not make the pages of Claw / Claw / Bite ! Email me if you're curious.&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Running the Adventure:&lt;/span&gt; In order that the halves of the split-up party don't get too bored, and also to increase the tension and build to the final encounter, the encounters should be run in this order:&lt;br /&gt;&lt;br /&gt;1) The prisoners are captured.&lt;br /&gt;2) The rescuers find out where they are being held, travel to hell, fight the hellcat encounter.&lt;br /&gt;3) The prisoners slip out of their cell and escape the prison area.&lt;br /&gt;4) The rescuers get to the manor and begin fighting the guards.&lt;br /&gt;5) The prisoners fight their way over the bridge, past the hellhound.&lt;br /&gt;6) The rescuers finish their fight against the guards.&lt;br /&gt;7) The prisoners travel through the living areas up to the entrance to the main hall.&lt;br /&gt;8) The rescuers start fighting the succubus; the prisoners join in after d2 rounds.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Encounters&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;1) Encounters for the Prisoners&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;A - The Devil Mocks Their Every Step (CR 23)&lt;/span&gt;&lt;br /&gt;This encounter explains the character's capture: the succubus has contracted with a powerful daemon, named Azeroth, to capture the characters for her, and here she gloats over her success.&lt;br /&gt;&lt;br /&gt;Area Description:&lt;br /&gt;&lt;blockquote&gt;This grand hall of dark stone soars up with gothically carved pillars and arches to a high ceiling. A grand iron double door stands shut and barred, and several smaller doors and archways lead to smaller antechambers. A wide stone staircase leads down into the darkness.&lt;br /&gt;&lt;br /&gt;You stand in a glowing magic circle in the middle of this hall. Your names are written along the border of the circle, along with many runes you cannot understand. Standing at the ready around the circle are dozens of armed devils of various types, wrapped in hooked chains, bearded with cruel-looking axes, their melted bodies pouring out in globs from their chainmail.&lt;br /&gt;&lt;br /&gt;There is an incredibly beautiful woman here, dressed in revealing silk robes and adorned with gem-dripping jewelery of all types. A large pair of leathery wings are folded at her back. She turns and thanks a tall, robed figure, who holds a crystal-topped staff, and who's hood hides in shadow a skeletal dog's head with glowing red eyes. She then addresses you, saying: "Your interference in my families affairs in the mortal world are at an end! Now I will pay you back for my daughter's humiliation! Oh the tortures of the damned lie in wait for you, you wretched things."&lt;br /&gt;&lt;br /&gt;The robed figure's fanged, skeletal mouth creaks open and issues forth a single magic word that knocks you to the ground, stunning you. A horde of horrid, melted looking humanoids in mail surge forward and clap you in irons, then drag you, in chains, to dungeons below.&lt;/blockquote&gt;Creatures: The house's entire contingent of devils is here at this encounter, in case the characters get out of hand. In addition to Vivarea and Asteroth, there is a chain devil, a bearded devil, and a dozen lemurian footmen. Asteroth, a 17th level wizard, has been paid be Vivarea to capture the player's characters, and will use whatever spells he must to subdue the party if the resist their parade to the cells below, such as or &lt;span style="FONT-STYLE: italic"&gt;power word stun &lt;/span&gt;or &lt;span style="FONT-STYLE: italic"&gt;dominate monster&lt;/span&gt;.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;B- Escape! &lt;/span&gt;&lt;span style="FONT-WEIGHT: bold"&gt;(EL 6)&lt;/span&gt;&lt;br /&gt;In this encounter, the prisoners must trick or fight their way out of their cell and the underground prison / torture area where they are being held. They must overcome or evade their guards and the magical ward sealing them in.&lt;br /&gt;&lt;br /&gt;Area Description:&lt;br /&gt;&lt;blockquote&gt;This small cell's walls and ceiling are made from large blocks of stone. Through an open archway, its stones covered in strange runes, lies a short hallway and more cells. A small window, filled with thick iron bars, looks out into a large cavern. There, in the dull red glow from distant flames, several racks, iron maidens, braziers with hot coals, and other torture implements are being used by a scaly, bearded devil and several horrible, melted-looking guards. The screams of their victims echo back to you.&lt;/blockquote&gt;A DC 10 search check will reveal that the other cells in the hallway have only a single rune carved on the outward facing side.&lt;br /&gt;&lt;br /&gt;Creatures: One bearded devil and three lemurian footmen work here tormenting a few anguished damned souls. They keep an eye on the characters, but are busy at their work and take 10s on their spot and listen checks. The bearded devil leaves occasionally, providing an opportunity to try to somehow trick the footmen into releasing the prisoners.&lt;br /&gt;&lt;br /&gt;Bearded Devil: HP: 45&lt;br /&gt;Lemurian Footmen (see below): HP: 10, 7, 10&lt;br /&gt;&lt;br /&gt;Tactics: If taunted or otherwise engaged these torturers may come to the cells and perhaps stab at the prisoners through the arches (which are warded one-way). When the prisoners escape the guards will rush them and attack with their weapons.&lt;br /&gt;&lt;br /&gt;Trap: Lightning ward on cell entrance: This ward prevents anyone from exiting the cell. Anyone trying to pass under the arch will cause the infernal runes carved across its face to flash. The creature will suffer 2d6 points of electricity damage and be thrown back. To pass through this trap, it must be dispelled (8th level caster), disabled by covering the runes (DC 29 Disable Device check), or one can push through it with a Strength check (DC 25), which also causes 4d6 points of electricity damage. From the outside, the ward can be suspended by covering the single rune carved on that side of the arch.&lt;br /&gt;&lt;br /&gt;CR 5; spell; spell trigger; automatic reset; spell effect (shocking grasp, 8th-level sorcerer, 2d6 electricity, no save); Search DC 29; Disable Device DC 29.&lt;br /&gt;&lt;br /&gt;Treasure: 3 suits of chainmail, 3 spears, a glaive and a shortsword from bearded devil. Also, weapons can be improvised from torture implements.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;C - The Dogs of Doom &lt;/span&gt;&lt;span style="FONT-WEIGHT: bold"&gt;(EL 8 + 10% xp bonus)&lt;/span&gt;&lt;br /&gt;Here, the escapees must bypass tricky spot with a hell hound guard on a narrow bridge over a pit of lava and fire.&lt;br /&gt;&lt;br /&gt;Area Description:&lt;br /&gt;&lt;blockquote&gt;Here, a narrow bridge of stone stretches across a deep chasm, filled with molten rock and towering tongues of flame. On the far side a smaller cavern is empty, save for stone stairs leading upwards.&lt;br /&gt;&lt;/blockquote&gt;Creatures: 1 nessian hell hound without barding lies in wait here.&lt;br /&gt;&lt;br /&gt;Nessian Hell Hound: AC:18 HP: 111&lt;br /&gt;&lt;br /&gt;Tactics: The hell hound, with a hide of +17, it will stalk across the bridge and try to attack anyone crossing with surprise. It will probably open up with it's breath weapon if it's opponents are clustered up, otherwise it will bite.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;D - The Halls of the Damned&lt;/span&gt;&lt;br /&gt;This level of the mansion consists of several underground hallways with small suites and rooms attached. These rooms include the quarters of the chain devil and the bearded devil, as well as the suite Viveria uses when she stays here. If searched, those rooms yield the treasures below, each secured with it's own trap. The majority of the rooms, however, are empty.&lt;br /&gt;&lt;br /&gt;Bearded Devil's chambers&lt;br /&gt;description etc&lt;br /&gt;Trap:&lt;br /&gt;Treasure: 57pp 70gp 19cp, and a small masterwork heavy crossbow.&lt;br /&gt;&lt;br /&gt;Chain devil's chambers&lt;br /&gt;description etc&lt;br /&gt;Trap:&lt;br /&gt;Treasure: 3 platinum coins, an arcane scroll containing: knock (lvl 2, cast 3), ray of enfeeblement (lvl 1, cast 1), and cat's grace (lvl 2, cast 3), an arcane scroll containing: shocking grasp (lvl 1, cast 1), magic circle against evil (lvl 3, cast 5), and an arcane scroll containing: command undead (lvl 2, cast 3).&lt;br /&gt;&lt;br /&gt;Viveria's chambers&lt;br /&gt;description etc&lt;br /&gt;Trap:&lt;br /&gt;Treasure: 4,785gp 4sp 1cp, a gold dragon comb with red garnet eye worth 1.000 gold, a silver chalice with lapis lazuli gems worth 80 gold, a fire opal pendant on a fine gold chain worth 1,100 gold, a black velvet mask with numerous citrines worth 80 gold, and a divine scroll with speak with dead (lvl 3, cast 5).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;2) Encounters for the Rescuers&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;E - Determine Location&lt;/span&gt;&lt;br /&gt;The first step of the adventure for the rescuers is to determine where the prisoners are being kept. Options for the rescuers could include the following:&lt;br /&gt;&lt;br /&gt;&lt;ul&gt;&lt;br /&gt;&lt;li&gt;scying or using divination such as &lt;span style="FONT-STYLE: italic"&gt;commune&lt;/span&gt; or &lt;span style="FONT-STYLE: italic"&gt;contact other plane&lt;/span&gt;&lt;/li&gt;&lt;br /&gt;&lt;li&gt;examining the trapped items via &lt;span style="FONT-STYLE: italic"&gt;analyse dweomer&lt;/span&gt; or &lt;span style="FONT-STYLE: italic"&gt;identify&lt;/span&gt;, combined with a spellcraft check (DC 24) to determine where the trap teleported them to.&lt;br /&gt;&lt;/li&gt;&lt;/ul&gt;At that point, the players must travel to hell (or wherever you set the manor house) via plane shift, teleport, through planar portals, or however is appropriate for the situation.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;F - The Damned&lt;/span&gt;&lt;br /&gt;Here the players pass through a small woods, where damed souls, in the form of trees, suffer. These petitioners are helpless, harmless, and horrifying.&lt;br /&gt;&lt;br /&gt;Area Description:&lt;br /&gt;&lt;blockquote&gt;The players enter a thicket of uncanny trees. The tree barks have faces etched into them. Upon closer examination, the wood of the trees is squirming with maggots, ants and spiders burrowing in and feasting on their bodies. They stir, and a cacophony of laments soon fills the air as the trees mutter and scream and cry and rant against the crimes that damned them in their mortal lives.&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;G - Hellcats (&lt;/span&gt;&lt;span style="FONT-WEIGHT: bold"&gt;EL 9)&lt;/span&gt;&lt;br /&gt;Here, a few examples of hell's native fauna attempt to predate the rescuers.&lt;br /&gt;&lt;br /&gt;Area Description:&lt;br /&gt;&lt;blockquote&gt;The dessicated landscape is eerily quiet here. Loose shale crunches underfoot. Everything is gray: the sky, the ground, the few skeletal trees that occupy the landscape--all sucked dry of color. A faint smell of rotten flesh permeates the air.&lt;/blockquote&gt;Creatures: 2 hellcats HP: 54, 69&lt;br /&gt;&lt;br /&gt;Tactics: Listen checks against the hellcat's move silently +20 may be the party's only warning before they are attacked. Invisible, these hellcats will pounce upon the rescuers and fight until brought to less than 20 hit points, at which time they will flee.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;H - Legions of Hellions (EL 10)&lt;/span&gt;&lt;br /&gt;Here the rescuers must fight waves of guards to enter the manor.&lt;br /&gt;&lt;br /&gt;Area Description:&lt;br /&gt;&lt;blockquote&gt;Glistening walls of dark grey stone rise to protect the villa. Near the top, the crenelated walls slope inward slightly, perhaps to provide some cover from aerial attacks. Directly ahead of the players stands the black ironwood gates. Lemurian footmen stalk among the battlements. Though these Lemurians have a modicum of intellect, they still behave with nervous tics and gibber to themselves about their fiendish thoughts.&lt;/blockquote&gt;Creatures: There are several groups of footmen through the compound, and as the party fights their way in they should encounter several waves of the footmen, and then finally the chain devil, in the locations listed below. All the lemurian footmen have HP:9.&lt;br /&gt;6 lemurian footmen guarding the gate&lt;br /&gt;2 lemurian footmen reinforce right away from the gate towers&lt;br /&gt;4 lemurian footmen from the circular tower as the players pass it&lt;br /&gt;4 lemurian footmen are stationed in the courtyard&lt;br /&gt;4 lemurian footmen reinforce from the kennels&lt;br /&gt;4 lemurian footmen wait at the house entrance with the chain devil (HP: 55)&lt;br /&gt;&lt;br /&gt;Tactics: The footmen are quite stupid, and will simply charge the players with their spears. If the end up surrounding a player or two, they may try to grapple them and bear them down under their numbers. If the footmen are slowing the rescuers, the chain devil may try to disarm them, otherwise he simply attacks. All fight to the death.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;3) Encounter for the Party Reunited&lt;/span&gt; (EL 14)&lt;br /&gt;In this encounter the characters all confront the Succubus Boss in the middle of the lair - in the main hall of the manor. The encounter should start with the rescuers coming into the hall, and the escapees should join the encounter after a round or two from the stairs below.&lt;br /&gt;&lt;br /&gt;Area Description:&lt;br /&gt;&lt;blockquote&gt;This grand hall of dark stone soars up with gothically carved pillars and arches to a high ceiling. A grand iron double door gives access to the courtyard beyond, and several smaller doors and archways lead to smaller antechambers. A wide stone staircase leads down into the darkness.&lt;br /&gt;&lt;/blockquote&gt;Creatures: Here Vivarea will make a final stand against the party. Every round or two a pair of lemurian footmen will join the fray, for a total of six.&lt;br /&gt;&lt;br /&gt;Vivirith succubus sorcerer 8 (see below)&lt;br /&gt;6 lemurian footmen: HP 9 each&lt;br /&gt;&lt;br /&gt;Tactics: The succubus will begin by casting a hot fire shield, and then retreating from the party, using her greater teleport if necessary, and hurling fireballs and lightning bolts while the Lemurian Footmen harass the party. If she is somehow cornered, she will cast &lt;span style="FONT-STYLE: italic"&gt;shield&lt;/span&gt; and &lt;span style="FONT-STYLE: italic"&gt;vympyric touch&lt;/span&gt;. If seriously hurt she will attempt to teleport to safety, to plot against the party for another day.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Creatures&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Lemurian footman (CR 1)&lt;/span&gt;&lt;br /&gt;Lawful Evil Medium Outsider (Evil, Extraplanar, Lawful)&lt;br /&gt;Environment: A lawful evil-aligned plane&lt;br /&gt;Organization: Solitary, pair, gang (3-5), swarm (6-15), or mob (10-40)&lt;br /&gt;Initiative: +0&lt;br /&gt;&lt;br /&gt;Armor Class: 19 (+5 armor, +4 natural), touch 10, flat-footed 19&lt;br /&gt;Hit Dice: 2d8 (9 hp)&lt;br /&gt;Saves: Fort +3, Ref +3, Will +3&lt;br /&gt;&lt;br /&gt;Speed: 15 ft. (3 squares)&lt;br /&gt;Attack: Claw +2 (1d4) or spear +2 (1d8)&lt;br /&gt;Full Attack: 2 claws +2 (1d4) or spear +2 (1d8)&lt;br /&gt;Base Attack/Grapple: +2/+2&lt;br /&gt;Space/Reach: 5 ft./5 ft.&lt;br /&gt;&lt;br /&gt;Special Qualities: Damage reduction 5/good or silver, darkvision 60 ft., immunity to fire and poison, mindless, resistance to acid 10 and cold 10, see in darkness&lt;br /&gt;Abilities: Str 10, Dex 10, Con 10, Int 5, Wis 11, Cha 5&lt;br /&gt;&lt;br /&gt;Possessions: chain mail, spear&lt;br /&gt;&lt;br /&gt;A lemure is about 5 feet tall and weighs about 100 pounds.&lt;br /&gt;&lt;br /&gt;Lemures are typically mindless, but these souls have clawed their way up through the ranks of devils a half-rung, and have gained simple minds.&lt;br /&gt;&lt;br /&gt;Combat&lt;br /&gt;&lt;br /&gt;Lemurian footmen are simple combatants, lurching forward and attacking with their claws or whatever weapons they may have been given.&lt;br /&gt;&lt;br /&gt;A lemure’s natural weapons, as well as any weapons it wields, are treated as evil-aligned and lawful-aligned for the purpose of overcoming damage reduction.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Vivarea&lt;/span&gt;, &lt;span style="FONT-WEIGHT: bold"&gt;Succubus Sorcerer (CR 14)&lt;/span&gt;&lt;br /&gt;Chaotic Evil Medium Outsider (Chaotic, Extraplanar, Evil), Sorcerer 8&lt;br /&gt;Initiative: +1&lt;br /&gt;&lt;br /&gt;Armor Class: 24 * (+1 Dex, +9 natural, +4 armor), touch 11, flat-footed 19&lt;br /&gt;Hit Dice: 6d8 + 8d4 + 14 (65 hp)&lt;br /&gt;Saves: Fort +8, Ref +8, Will +13&lt;br /&gt;* includes Mage Armor&lt;br /&gt;&lt;br /&gt;Speed: 30 ft. (6 squares), fly 50 ft. (average)&lt;br /&gt;Attack: Claw +11 melee (1d6+1)&lt;br /&gt;Full Attack: 2 claws +11 melee (1d6+1)&lt;br /&gt;Space/Reach: 5 ft./5 ft.&lt;br /&gt;Base Attack/Grapple: +10/+11&lt;br /&gt;&lt;br /&gt;Feats: Dodge, Mobility, Persuasive, Still Spell, Spell Focus (Enchantment)&lt;br /&gt;Special Attacks: Energy drain, spell-like abilities, summon demon&lt;br /&gt;Special Qualities: Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 18, telepathy 100 ft., tongues&lt;br /&gt;&lt;br /&gt;Abilities: Str 13, Dex 13, Con 13, Int 16, Wis 14, Cha 28&lt;br /&gt;Skills: Bluff +28, Concentration +18, Craft (jewelery) +7, Craft (traps) +7, Diplomacy +13, Disguise +17* (+19 acting), Escape Artist +10, Hide +10, Intimidate +20, Knowledge (arcana) +12, (the planes) +11, Listen +19, Move Silently +10, Search +12, Spellcraft +11, Spot +19, Survival +2 (+4 following tracks), Use Rope +1 (+3 with bindings)&lt;br /&gt;&lt;br /&gt;Spells Available: (DC 19 + spell level, +1 for enchantment)&lt;br /&gt;1st (9): mage armor, shield, magic missile,&lt;br /&gt;2nd (8): scorching ray, invisibility, mirror image,&lt;br /&gt;3rd (7): fireball, lightning bolt, vampyric touch&lt;br /&gt;4th (5): fire shield&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;span style="FONT-WEIGHT: bold"&gt;Adapting the Adventure&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;To adapt this adventure for parties of higher or lower level, not much needs to be changed. Add or subtract levels of sorcerer from the succubus so that she is 2 CR higher then the average party level.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;All area descriptions copyright 2007 Unicorn Rampant Publishing&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-4121307409338869381?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/4121307409338869381/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=4121307409338869381' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/4121307409338869381'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/4121307409338869381'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2007/12/locked-in-place-where-no-one-goes.html' title='Locked in a Place Where No One Goes'/><author><name>Adam A Thompson</name><uri>http://www.blogger.com/profile/13075389057479805020</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='00049803767035803660'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_FAJvjpTvI58/SrFVRSfbz8I/AAAAAAAAARE/-DIOzxp3F2I/s72-c/hellish_manor_house2.png' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-3418760675275686967</id><published>2009-09-13T04:51:00.003-05:00</published><updated>2009-09-13T04:56:33.012-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Tower of Gygax'/><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='GenCon 2009'/><title type='text'>DnFnD</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_wgOCsB7ngoo/SqzBCqjvI_I/AAAAAAAADVE/Cpn62YhdC6c/s1600-h/adnd-cvr.jpg"&gt;&lt;img style="float:right; margin:0 0 10px 10px;cursor:pointer; cursor:hand;width: 153px; height: 200px;" src="http://4.bp.blogspot.com/_wgOCsB7ngoo/SqzBCqjvI_I/AAAAAAAADVE/Cpn62YhdC6c/s200/adnd-cvr.jpg" border="0" alt=""id="BLOGGER_PHOTO_ID_5380887906328978418" /&gt;&lt;/a&gt;Inspired by the Friday and Saturday night shift running of the Tower of Gygax at GENCON 2009, I have begun to delve deeper into 1st Edition Advanced Dungeons and Dragons, and have been reminded of why I liked this edition so much as a kid.  I'm documenting pros and cons of this (just about) original edition at &lt;a href="http://dnfnd.blogspot.com"&gt;DnFnD.blogspot.com&lt;/a&gt;.  &lt;br /&gt;&lt;br /&gt;Follow along if you too want to reminisce.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-3418760675275686967?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/3418760675275686967/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=3418760675275686967' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/3418760675275686967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/3418760675275686967'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2009/09/dnfnd.html' title='DnFnD'/><author><name>Howling Mime</name><uri>http://www.blogger.com/profile/06252944357956386480</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10966403213261401620'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_wgOCsB7ngoo/SqzBCqjvI_I/AAAAAAAADVE/Cpn62YhdC6c/s72-c/adnd-cvr.jpg' height='72' width='72'/><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-1580463235494383939</id><published>2009-09-10T21:51:00.003-05:00</published><updated>2009-09-11T00:26:05.399-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Variant Rules'/><title type='text'>Initiative Around the Table</title><content type='html'>One variant that I have seen work well in multiple sessions is having whoever wins the initiative start the round, and have play proceed around the table from there at the discretion of the first player.  This makes it easier to know who moves next, and players can stay close to the action until their turn is up before grabbing a snack or using the restroom.&lt;br /&gt;&lt;br /&gt;This can really keep the action moving, but may upset players who want to go next.  Use at your own risk.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-1580463235494383939?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/1580463235494383939/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=1580463235494383939' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/1580463235494383939'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/1580463235494383939'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2009/09/initiative-around-table.html' title='Initiative Around the Table'/><author><name>Howling Mime</name><uri>http://www.blogger.com/profile/06252944357956386480</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10966403213261401620'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-30801525.post-6037047276798704168</id><published>2009-09-01T18:03:00.003-05:00</published><updated>2009-09-04T11:29:20.934-05:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='CR 14'/><category scheme='http://www.blogger.com/atom/ns#' term='rakshasa'/><category scheme='http://www.blogger.com/atom/ns#' term='character'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure: Time Out of Mind'/><category scheme='http://www.blogger.com/atom/ns#' term='sorcerer'/><category scheme='http://www.blogger.com/atom/ns#' term='Adventure: Cover of Darkness'/><title type='text'>Janarax</title><content type='html'>A devious bard who has focused his sorcerous powers on murder and deceit, Janarax partners with Silvex, one of his brethren.  The two make a powerful spellcasting force, wandering the planes causing trouble.&lt;br /&gt;&lt;br /&gt;Recently, he has learned about the power of Magesilver and has been wielding a large chunk. In his research into powerful artifacts, he has discovered the Silver Orb of the Ages, which he seeks in the Great Library that is the Plane of Knowledge.&lt;br /&gt;&lt;br /&gt;Janarax&lt;br /&gt;Medium-size Male Rakshasa&lt;br /&gt;Rakshasa 7 Sorcerer 7&lt;br /&gt;&lt;br /&gt;Hit Dice: (7d8)+(7d4)+70&lt;br /&gt;Hit Points: 140&lt;br /&gt;Initiative: +9&lt;br /&gt;Speed: Walk 40 ft. (8 squares)&lt;br /&gt;AC: 32 (flatfooted 27, touch 15)&lt;br /&gt;Attacks:  *Bite +8;*Claw +13/+13; ;&lt;br /&gt;Damage:  *Bite 1d6+1;*Claw 1d6+3; ;&lt;br /&gt;Vision: Darkvision (60')&lt;br /&gt;Face / Reach: 5 ft. / 5 ft.&lt;br /&gt;Special Qualities: Change Shape (Su), Damage Reduction (Su), Detect Thoughts (Su), Spell Resistance (Ex), Summon Familiar&lt;br /&gt;Saves:  Fortitude: +12, Reflex: +12, Will: +12&lt;br /&gt;Abilities:  STR 16 (+3), DEX 20 (+5), CON 20 (+5), INT 22 (+6), WIS 14 (+2), CHA 22 (+6)&lt;br /&gt;Skills:  Appraise 6; Balance 5; Bluff 26; Climb 3; Concentration 22; Craft (Alchemy) 11; Craft (Trapmaking) 9; Craft (Untrained) 6; Diplomacy 10; Disguise 27; Escape Artist 5; Forgery 6; Gather Information 6; Heal 2; Hide 5; Intimidate 8; Jump 7; Knowledge (Arcana) 23; Knowledge (Tactics) 10; Knowledge (The Planes) 10; Listen 6; Move Silently 12; Perform (Comedy) 8; Perform (Dance) 8; Ride 5; Search 6; Sense Motive 7; Spellcraft 25; Spot 11; Survival 2; Swim 3;&lt;br /&gt;Feats: Blind-Fight, Combat Reflexes, Improved Initiative, Improved Natural Attack (Claw), Quicken Spell, Simple Weapon Proficiency&lt;br /&gt;Challenge Rating: 17&lt;br /&gt;Alignment: Lawful Evil&lt;br /&gt;Possessions: Alexandrite; Tiger Eye; Amethyst; Aquamarine; Bite; Bracers of Armor +8; Claw; Cloak of Charisma +2; Blue Diamond; Emerald; Ring of Blinking; Star Ruby; Wand of Ice Storm; Sizable chunk of Magesilver (adds +2 to all spell levels while wielded)&lt;br /&gt;&lt;br /&gt;Spells:&lt;br /&gt;Spells per Day: (6/8/8/7/7/7/6/3/0/ DC:16+spell level+2 for the Magesilver)&lt;br /&gt;Sorcerer - Known: &lt;br /&gt;Level 0: Arcane Mark, Daze, Detect Magic, Flare, Light, Mage Hand, Open/Close, Read Magic, Resistance &lt;br /&gt;Level 1: Alarm, Expeditious Retreat, Hold Portal, Magic Missile, Shield &lt;br /&gt;Level 2: Arcane Lock, Bull's Strength, Cat's Grace, Knock, Touch of Idiocy &lt;br /&gt;Level 3: Fireball, Fly, Haste, Lightning Bolt &lt;br /&gt;Level 4: Black Tentacles, Charm Monster, Phantasmal Killer, Solid Fog &lt;br /&gt;Level 5: Baleful Polymorph, Dismissal, Wall of Force &lt;br /&gt;Level 6: Chain Lightning, Greater Dispel Magic &lt;br /&gt;Level 7: Spell Turning &lt;br /&gt;&lt;br /&gt;A closer look at a rakshasa reveals that the palms of its hands are where the backs of the hands would be on a human.&lt;br /&gt;&lt;br /&gt;A rakshasa is about the same height and weight as a human.&lt;br /&gt;&lt;br /&gt;Rakshasas speak Common, Infernal, and Undercommon.&lt;br /&gt;&lt;br /&gt;Combat&lt;br /&gt;&lt;br /&gt;In close combat, which a rakshasa disdains as ignoble, it employs its sharp claws and powerful bite. Whenever possible, it uses its other abilities to make such encounters unnecessary.&lt;br /&gt;&lt;br /&gt;Detect Thoughts (Su): A rakshasa can continuously use detect thoughts as the spell (caster level 18th; Will DC 15 negates). It can suppress or resume this ability as a free action. The save DC is Charisma-based.&lt;br /&gt;&lt;br /&gt;Spells&lt;br /&gt;&lt;br /&gt;Change Shape (Su): A rakshasa can assume any humanoid form, or revert to its own form, as a standard action. In humanoid form, a rakshasa loses its claw and bite attacks (although it often equips itself with weapons and armor instead). A rakshasa remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the rakshasa reverts to its natural form when killed. A true seeing spell reveals its natural form.&lt;br /&gt;&lt;br /&gt;Skills&lt;br /&gt;&lt;br /&gt;A rakshasa has a +4 racial bonus on Bluff and Disguise checks. *When using change shape, a rakshasa gains an additional +10 circumstance bonus on Disguise checks. If reading an opponent’s mind, its circumstance bonus on Bluff and Disguise checks increases by a further +4.&lt;br /&gt;&lt;br /&gt;Rakshasas As Characters&lt;br /&gt;&lt;br /&gt;Rakshasa characters possess the following racial traits.&lt;br /&gt;&lt;br /&gt;    * +2 Strength, +4 Dexterity, +6 Constitution, +2 Intelligence, +2 Wisdom, +6 Charisma.&lt;br /&gt;    * Medium size.&lt;br /&gt;    * A rakshasa’s base land speed is 40 feet.&lt;br /&gt;    * Darkvision out to 60 feet.&lt;br /&gt;    * Racial Hit Dice: A rakshasa begins with seven levels of outsider, which provide 7d8 Hit Dice, a base attack bonus of +7, and base saving throw bonuses of Fort +5, Ref +5, and Will +5.&lt;br /&gt;    * Racial Skills: A rakshasa’s outsider levels give it skill points equal to 10 × (8 + Int modifier). Its class skills are Bluff, Disguise, Listen, Move Silently, Perform, Sense Motive, and Spot. A rakshasa has a +4 racial bonus on Bluff and Disguise checks, and it can gain further bonuses by using change shape (+10 on Disguise checks) and detect thoughts (+4 on Bluff and Disguise checks).&lt;br /&gt;    * Racial Feats: A rakshasa’s outsider levels give it three feats.&lt;br /&gt;    * +9 natural armor bonus.&lt;br /&gt;    * Natural Weapons: Bite (1d6) and 2 claws (1d4).&lt;br /&gt;    * Detect Thoughts (Su): The save DC is 12 + the character’s Cha modifier.&lt;br /&gt;    * Spells: A rakshasa character casts spells as a 7th-level sorcerer. If the character takes additional levels of sorcerer, these levels stack with the rakshasa’s base spellcasting ability for spells known, spells per day, and other effects dependent on caster level. A rakshasa character likewise uses the sum of its racial spellcasting levels and class levels to determine the abilities of its familiar.&lt;br /&gt;    * Special Qualities (see above): Change shape, damage reduction 15/good and piercing, spell resistance equal to 27 + class levels.&lt;br /&gt;    * Automatic Languages: Common, Infernal. Bonus Languages: Sylvan, Undercommon.&lt;br /&gt;    * Favored Class: Sorcerer.&lt;br /&gt;    * Level adjustment +7.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/30801525-6037047276798704168?l=clawclawbite.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://clawclawbite.blogspot.com/feeds/6037047276798704168/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='https://www.blogger.com/comment.g?blogID=30801525&amp;postID=6037047276798704168' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/6037047276798704168'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/30801525/posts/default/6037047276798704168'/><link rel='alternate' type='text/html' href='http://clawclawbite.blogspot.com/2009/09/janarax.html' title='Janarax'/><author><name>Howling Mime</name><uri>http://www.blogger.com/profile/06252944357956386480</uri><email>noreply@blogger.com</email><gd:extendedProperty xmlns:gd='http://schemas.google.com/g/2005' name='OpenSocialUserId' value='10966403213261401620'/></author><thr:total xmlns:thr='http://purl.org/syndication/thread/1.0'>0</thr:total></entry></feed>