Showing posts with label paladin. Show all posts
Showing posts with label paladin. Show all posts

Friday, June 19, 2009

Polonico Colouz

Polonico is the scruffy-yet-trustworthy paladin who runs Adin Temple, the main church in Central Valley. This church contains multiple wings, each of which is dedicated to a god - Pelor in the north and largest wing, Heironeous in the east wing, and Kord in the west wing. Polonico himself worships Pelor, but works in a partnership with adepts and warriors who worship other gods in typical Central Valley fashion.

Polonico Colouz
Medium-size Male Human
Paladin 9

Hit Dice: (9d10)+18
Hit Points: 79
Initiative: +1
Speed: Walk 20 ft.
AC: 22 (flatfooted 21, touch 11)
Attacks: *Mace +2 (Light) +13/+8; ;
Damage: *Mace +2 (Light) 1d6+4; ;
Vision:
Face / Reach: 5 ft. / 5 ft.
Special Qualities: Aura of Courage (Su), Aura of Good (Ex), Divine Grace (Su), Divine Health (Ex), Lay on Hands (Su) 27 hp/day, Remove Disease (Sp) 2/week, Smite Evil (Su) 2/day, Special Mount (Sp), Turn Undead (Su) 6/day (turn level 7) (turn damage 2d6+10)
Saves: Fortitude: +11, Reflex: +7, Will: +9
Abilities: STR 15 (+2), DEX 13 (+1), CON 14 (+2), INT 13 (+1), WIS 16 (+3), CHA 16 (+3)
Skills: Appraise 1; Balance -5; Bluff 3; Climb -4; Concentration 14; Craft (Sculpting) 3; Craft (Untrained) 1; Diplomacy 15; Disguise 3; Escape Artist -5; Forgery 1; Gather Information 3; Handle Animal 7; Heal 15; Hide -5; Intimidate 3; Jump -10; Listen 3; Move Silently -5; Ride 5; Search 1; Sense Motive 5; Spot 3; Survival 3; Swim -10;
Feats: Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Craft Wondrous Item, Improved Turning, Martial Weapon Proficiency, Power Attack, Shield Proficiency, Simple Weapon Proficiency, Spell Penetration
Challenge Rating: 9
Alignment: Lawful Good
Possessions: Banded Mail +2; Mace +2 (Light); Potion of Cure Serious Wounds; Potion of Fly; Shield +1 (Heavy/Metal);

Spells:
Spells per Day: (0/2/1/0/0/0/0/0/0/ DC:13+spell level)
Paladin - Known:
Level 1: Bless, Bless Water, Bless Weapon, Create Water, Cure Light Wounds, Detect Poison, Detect Undead, Divine Favor, Endure Elements, Magic Weapon, Protection from Chaos, Protection from Evil, Read Magic, Resistance, Restoration, Lesser, Virtue
Level 2: Bull's Strength, Delay Poison, Eagle's Splendor, Owl's Wisdom, Remove Paralysis, Resist Energy, Shield Other, Undetectable Alignment, Zone of Truth

Monday, September 08, 2008

Protection from Dreams

Provides protection against taking damage from dreams.

Protection from Dreams
Abjuration

Level: Clr 2, Pal 2, Sor/Wiz 2, Brd 1
Components: V, S, M/DF
Casting Time: 1 standard action
Range: Touch
Target: Creature touched
Duration: 1 hour/level (D)
Saving Throw: Will negates (harmless)
Spell Resistance: No; see text

This spell wards a creature from dreams and dream creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has two major effects.

First, the subject gains a +5 deflection bonus to AC and a +5 resistance bonus on saves versus creatures from or on the Dream Plane.

Second, the barrier blocks any attempt to sleep the warded creature. The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of the protection from dreams effect.

Arcane Material Component

A little pillow filled with down with which you decorate a 3-foot-diameter circle on the floor (or ground) around the creature to be warded.

Friday, September 08, 2006

NPC: Aurora BruHeimdall CR 10

Aurora BruHeimdall CR 10
lawful good female human paladin 10
medium humanoid
Init: +2 Senses: normal, detect evil
Listen +3 Spot +3
Aura: Aura of good
Languages: common

AC: 24 (+8 armor, +4 shield, +2 dex) touch 12, flat footed 22
HP: 70 (HD 10d10+10)
Immune: disease
Fort: +11 Ref: +8 Will: +9

MV: 20 ft
Attack: +15 halberd (1d10+4, x3) or +15 ghost touch longsword (1d8+3, 19-20 x2)
Full Attack: +15 / +10 halberd (1d10+4, x3)
or +15 / +10 ghost touch longsword (1d8+3, 19-20 x2)
Attack Options: smite evil, turn undead
Space / Reach: 5ft / 5ft
Base Attack: +10 Grapple: +13

Abilities: Str: 17 (+3),Dex: 14 (+2), Con: 12 (+1), Int: 11 Wis: 16 (+3), Cha: 14 (+2)
SQ: Aura of Good, Divine Grace, Aura of Courage, Divine Health, Special Mount
SA: Detect Evil, Smite Evil (3/ day), Lay on Hands, Turn Undead (5/ day), Remove Disease (2/ week)
Feats: Endurance, Mounted Combat, Ride by Attack, Spirited Charge, Quickdraw
Skills: Concentration +8, Diplomacy +4, Heal +13, Knowledge (religion) +3, Knowledge (nobility) +3, Ride +10, Sense Motive +6, Handle Animal +5

Spells Prepared or Available:
1st level: bless, divine favor
2nd level: bull's strength, shield other
Possessions: +3 Breastplate, +3 Buckler of Arrow Deflection, +2 Halberd, +1 ghost touch Longsword, Horn of Goodness (magic circle vs evil 1/day), potion of haste, potion of heroism, potion of enlarge person (2), potion of cure light wounds (5).

Mount: heavy war horse (special)

Nut
heavy warhorse (male)
large animal CR: 3
HD: 8d8+ 24 hp: 69
Init: +6 (+2 Dex, +4 Improv. Init.)
Speed: 60 ft
AC: 21 (-1 size, +2 Dex, +4 armor, +6 natural), touch 10, flat footed 19
BA: +6/+1
Attack: 2 hooves +11 melee (1d6+5) and bite +6 melee (1d4+2)
Space/ reach: 10 ft/ 5 ft
Special: low-light vision, scent, empathic link, improved evasion, share spells, share saving throws, improved speed
Abilities: Str 20 (+5), Dex 14 (+2), Con 17 (+3), Int 7 (-2), Wis 13 (+1), Cha 6 (-2)
Saves:
Fortitude: 10 (+7, +3)
Reflex: 8 (+6, +2)
Will: 4 (+3, +1)
Skills: Listen +6, Spot +6, Survival +2
Feats: Endurance, Run, Improved Initiative
Environment: Celestial plane ( when not summoned)
Possessions: Leather Barding +2 (+4 armor bonus, max Dex +6, speed 60 ft) and
Military saddle