Monday, February 19, 2007

Masks of the Shan'n'nur

The officials of the Shan'n'nur wear these masks during rituals and when in public performing their mysterious duties and enforcing the will of their cult in the cities.

As befits the wearers, the masks give the practitioners several abilities they find useful as they police the use of magic in the areas they control.

Lesser Mask of the Shan'n'nur
  • charm person or cause fear: only works on on those who are not members of the Shan'n'nur - 3/day
  • detect magic - at will
  • detect evil/good/law/chaos: according to wearer's alignment: the wearer can detect alignments opposite to hers - at will

Faint divination and enchantment; Caster Level 1st; charm person, cause fear, detect magic, and detect alignment, creator must be a member of the Shan'n'nur; Price: 4,200 gold, Weight 1 lb.


The master's masks grant the following additional powers:

Greater Mask of the Shan'n'nur
  • arcane sight for up to 5 minutes per day
  • true seeing for up to 10 minutes per day
  • analyze dweomer for 11 rounds, 1 / 3 days
Faint divination and enchantment; Caster Level 11th; analyze dweomer, true seeing, arcane sight, charm person, cause fear, detect magic, and detect alignment, creator must be a member of the Shan'n'nur; Price: 53,400 gold, Weight 1 lb.

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