Friday, March 23, 2007

Mpa-Mda Mba-Mta (Pada Bata)

A slave brought to Sassarine from the inlands, his name means "fight person, burn death." After years as under these conditions, he broke his bonds, escaped, and is now an outlaw. Mpa-Mda survives as a swordsman and swashbucker, his towering physique providing an amazing reach for his rapier. A fugitive, he must hide his face in public with his hood. Another reason for hiding his face in the city is that he has some nasty scarring on both sides of his face and down his back from years of being beaten.

He lives in a small camp on Parrot Island (off the Shadowshore) and rides the tides at night on his makeshift raft, living off fish and what he collects along the shore. He has befriended a cadre of homeless kids from Shadowshore who bring him information and small goods in exchage for warrior training and occasional protection.

There are those who call him Death itself. When he finally hunts down Captain Adelard and his men, he will indeed bring about their deaths. This is his number one goal.

Recently Pada had a run-in with the slaver that originally brought him to the area and sold him to Captain Adelard. After helping some other slaves to escape, Pada ended up with a new friend: a grig who calls herself Flitaround Jumpkins. Flit now lives with Pada in his cave on Parrot Island.

Mpa-Mda Mba-Mta (Pada Bata, as most people don't pronounce the leading m)
Medium-size Male Human
Fighter 2
Hit Dice: (2d10)+5
Hit Points: 25
Initiative: +2
Speed: Walk 30 ft.
AC: 14 (flatfooted 12, touch 12)
Attacks: *Rapier +0; Base attack +3;
Damage: *Rapier 1d6+3; ;
Face / Reach: 5 ft. / 5 ft.
Special Qualities:
Saves: Fortitude: +4, Reflex: +2, Will: +0
Abilities: STR 16 (+3), DEX 15 (+2), CON 13 (+1), INT 11 (+0), WIS 11 (+0), CHA 8 (-1)
Skills: Appraise 0; Balance 2; Bluff -1; Climb 7; Concentration 1; Craft (Untrained) 0; Diplomacy -1; Disguise -1; Escape Artist 2; Forgery 0; Gather Information -1; Handle Animal 0; Heal 2; Hide 3; Intimidate 0; Jump 5; Listen 0; Move Silently 2; Ride 2; Search 0; Sense Motive 0; Spot 1; Survival 1; Swim 5;
Feats: Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Reflexes, Martial Weapon Proficiency, Shield Proficiency, Simple Weapon Proficiency, Toughness, Tower Shield Proficiency, Two-Weapon Fighting, (one other)
Challenge Rating: 2
Alignment: Chaotic Good

Possessions: Chalk (4 pieces), Crocodile Tooth Necklace, Hooded Robe, Leather Armor, Leather Belt, Pouch (Belt), Dual Rusty Rapiers, Sandals, Whetstone, Dagger w/boot sheath, Semi-ornate sheath (empty), healing potion, (better) healing potion, potion with wavy lines, brown earth elemental gem

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