Sunday, April 19, 2009

Unicorn Rampant Heading to GenCon

Just a quick note to let everyone know we'll be there in Indy from the 12th-16th of August. Looking forward to 4 days of non-stop gaming.

We'll post which games we expect to attend once we register for them.

See you there!

PS - One of the games we'll be DM'ing at GenCon is "For Love of Evil", an adventure for evil 30th level characters. Find out more here.

Wednesday, April 15, 2009

Issue 16 Released!

In time for tax day, we're happy to announce the release of Claw/Claw/Bite Issue 16 - Winter 2009.

Claw/Claw/Bite is a resource for storytellers and gamemasters to help create thrilling worlds of adventure for your players to test their mettle in. In each issue, you'll find new characters, creatures, magic items, encounters, and locations for use in your campaigns. We also include little nuggets that will enrich your world with interesting details and intriguing features.

Our goal is to be a "one-stop shop" for you, the gamemaster. With little or no tweaking on your part, you will be able to drop any game element from Claw/Claw/Bite into your adventure setting and run it how you see fit. All of our creations are designed for d20 fantasy rules. And of course, everything is carefully reviewed and balanced to fit into your game without disrupting your play balance or awaking the dogs of war.

This issue of Claw/Claw/Bite includes:

* Campaign Flavor in the form of Traveler's Tables
* Two new dieties, Saha Ra and Ohases
* One new spell, Cone of Silence
* Four new characters, including a Vanaran Shaman-Scientist
* Four new creatures, including the Dogs of War and Rug Rats
* Ten new magic items, including three new transport-reated Tomes
* Five new locations, including Dindle Keep and two towns in the Jaeruel
* Three new Ale Break editorials on improving the gaming experience
* And Session 2 of the new comic Trolls and Tribulations.

Download it here.

Friday, April 10, 2009


This is a race TSR stole from Tolkien... we're stealing it back!

In response to halflings being dragged all over creation in the many incarnations of fantasy role playing games, recast as kender, tallfellows, even cannibals in the Dark Sun world, it's time to take them back. We're giving them a new name that's an old name, and giving them back their proper identity.


* +2 Charisma, -2 Strength.
* Small: As a Small creature, a hobbit gains a +1 size bonus to Armor Class, a +1 size bonus on attack rolls, and a +4 size bonus on Hide checks, but she uses smaller weapons than humans use, and her lifting and carrying limits are three-quarters of those of a Medium character.
* Hobbit base land speed is 20 feet.
* +2 racial bonus on Disguise, Gather Information, Listen, and Perform checks.
* +1 racial bonus on all saving throws.
* +1 morale bonus on saving throws against fear: This bonus stacks with the hobbit's +1 bonus on saving throws in general.
* +1 racial bonus on attack rolls with thrown weapons, slings, and daggers.
* Automatic Languages: Common and two Hobbit languages. Bonus Languages: Dwarven, Elven, Gnome, Halfling.
* Favored Class: Bard. A multiclass hobbit's bard class does not count when determining whether she takes an experience point penalty for multiclassing.

Inspired by a justified rant of a blog post and of course the work of J.R.R. Tolkien.

Wednesday, April 08, 2009

Sending Stones

Sending Stones allow messages to be transmitted between themselves over large distances on a single plane. The stones must be keyed to one another; two randomly-selected sending stones will likely not be compatible, though with the careful application of a sending spell cal be keyed to the same frequency. When two stones are synced in this manner, they lose their connections to their previously-connected stones.

Unfortunately, these stones tend to be found by themselves, as they are rarely kept together (this would undermine their usefulness). However, a locate object spell can help locate the destination stone.

Price: 5,000 gp. Create Wondrous Item; sending.

Friday, April 03, 2009

Direction Sense

Level: Ranger 1, Magic 2, Sor/Wiz 1, Clr 2
Components: V, S, M/DF
Casting Time: 1 minute
Range: Touch
Targets: One touched object
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No

The spell provides the target with a better sense of direction, even underground. The target receives a +5 on all tracking and direction sense checks and all checks to sense spinners and other direction-obfuscating mechanisms both above and below ground.

The arcane material component is a handful of iron filings and a metal rod. The divine component is a metal spinning top. Rangers whistle on the winds as a verbal component and toss a small leaf in the air.