Presented below are a group of heroic characters, all 10th level, known collectively as
The Cadre of Heroes.
These versions of these characters were used this last weekend to play-test The Horror of the Old Ones at Millennium Con 10. All seven of the players, including a young first-time D&D player, had a great time and did a great job role-playing. More on that, including pictures, in tomorrow's post.
Percivin, human male paladin 10
Medium-Size Human
Alignment: LG
Languages: common
Initiative: +0
AC: 25 (touch 11, flat-foot 24)
HD 10d10+10
Hit Points: 81
Saves: Fort +11, Ref +6, Will +9
Move: 20 ft
Attack: +16 / +11 longsword (1d8+4 plus 2d6 holy) or +10 / +5 shortbow (1d6+4)
Base Attack: +10 Grapple: +13
Feats: power attack, weapon focus (longsword), cleave, Improved Turning, Iron Will.
Special Qualities: Aura of good, detect evil at will, smite evil 3/day, divine grace, lay on hands, aura of courage, divine health, turn undead, special mount, remove disease 2/week
Str 16(18), Dex 11, Con 12, Int 9, Wis 12, Cha 13.
Skills: +5 diplomacy, +4 heal, +5 knowledge religion, +1 knowledge the planes, +7 ride
Paladin Spells (caster level 5, DC 11 + spell level)
1st (1/day):
2nd (1/day):
Possessions: +1 Holy Longsword, mighty composite shortbow (+4 str), +2 lg steel shield, +2 full plate, cloak of resistance +3, ring of protection +1, gauntlets of ogre power, 2 potions of cure serious wounds, 3 potions cure moderate wounds, special warhorse, saddlebags, bedroll, waterskin, 5 days rations, 2,100 gold.
Heavy Warhorse
Init: +1
AC: 18
HD: 6d8+18
HP: 45
Saves: Fort +8, Ref +6, Will +3
Move: 60 ft
Attack: +6 Hoof (1d6+4)
Full Attack: 2 +6 Hooves (1d6+4) and +1 bite (1d4+2)
Space/Reach: 10ft / 5ft
Special Qualities: Empathic Link, improved evasion, share spells, share saving throws, improved speed
Aeonados, half silver dragon/half elf ranger 7
One of a clutch of 5 offspring to a silver dragon, and her lover, a powerful elven druid in the northern reaches beyond the Danor Mountains. Aeonados has fine, tough silver scales covering his body, vestigial wings, a short tail, and an impressive frill running from his forehead and down his neck that raises when he is angry. He and his siblings were pushed out of the nest at a young age (60 or so), as is typical for dragons. In the fifty years since he has wandered the wild lands on the north shore of the Soral Sea, until meeting and becoming fast friends with Winnie (as she fled the law), who he is teaching about the ways of the wild lands, as he knows nothing of the cities.
Medium-Size dragon
Alignment: NG
Languages: common, elven, draconic
Initiative: +9
AC: 26 (touch 16, flat-foot 21 )
HD 7d8+14
Hit Points: 51
Resistance: fire 10
Saves: Fort +8, Ref +11, Will +4
Move: 30 ft
Attack: +13 / +8 greatsword (2d6+7) or +14 / +9 longbow (1d8+5 and 1d6 fire) (+1 attack / +1 damage under 30 ft.)
Base Attack: +7 Grapple: +11
Feats: Track, Point Blank Shot, (Rapid Shot), Endurance, (Manyshot), Precise Shot, Improved Initative
Special Qualities: Immune to cold, sleep and paralysis, +2 vs enchantment or charm, low-light vision, +6 vs favored enemy (magical beasts), wild empathy, breath weapon (30' cone of cold, 6d8, reflex DC 11 half), darkvision 60', archery combat style, Animal Companion, +4 vs favored enemy (aberation), improved combat style, Woodland Stride, Swift Tracker, Evasion, +2 vs favored enemy (construct)
Str 18, Dex 20, Con 12(14), Int 11, Wis 12, Cha 14.
Skills: sp:30 +7 handle animal, +6 heal, knowledges: +1 arcana, +4 dungeoneering, +3 geography, +5 nature, +11 listen, +11 spot, +7 search, +11 survival, +9 swim
Spells: (caster level 5, DC 11 + spell level)
1st (1/day):
2nd (1/day):
Possessions: +2 flaming mighty (+4 str) composite longbow, 20 arrows, +2 chain shirt of fire resistance (10 points), +1 greatsword, amulet of health +2, 2 potions of cure serious wounds, 3 potions cure light wounds, potion of sanctuary, cloak of resistance +1, ring of protection +1, 500 gp, backpack, bedroll, waterskin, 5 days rations.
Animal Companion: Hawk HD +2 AC +2 Str +1 Bonus Tricks 2
Special Qualities: link, share spells, evasion
Galonaden, high-elf fighter 10
Usually thought of as somewhere between "stiff" and "haughty" by those who meet him, Galonaden is nevertheless a loyal friend and a valiant warrior. His reserved nature and his clumsy tongue are balanced by his skill with the bow and blade.
medium-Size elf
Alignment: cG
Languages: common, elven
Initiative: +3
AC: 25 (touch 13, flat-foot 22)
HD 10d10+15
Hit Points: 68
Saves: Fort +9, Ref +6, Will +2
Move: 30 ft
Attack: +16 / +11 longsword (1d8+6 and 1d6 cold) or +15 / +10 longbow (1d8+5 )
Base Attack: +10 Grapple: +13
Feats: weapon focus longsword, weapon focus longbow, point blank shot, rapid shot, weapon specialization longbow, weapon specialization longsword, power attack, cleave, improved sunder, improved bull rush
Special Qualities: low-light vision, immune to sleep, +2 vs enchantment or charm
Str 16, Dex 17, Con 14, Int 9, Wis 8, Cha 8.
Skills: +2 craft bowyer, +1 handle animal, +1 intimidate, +2 listen, +5 ride, +2 spot, +1 search
Possessions: +2 frost longsword, +1 mithril full plate of speed (haste for up to 10 rounds / day), mw composite longbow (+3 str), +1 lg steel shield, 30 arrows, 10 +1 arrows, 2 potions of cure serious wounds, 2 potions of cure light wounds, 1,635 gp, backpack, bedroll, waterskin, 5 days rations
Veladros, wild elf barbarian 7 / were-cougar
Young and full of vim, Veladeos is happy-go-lucky, if somewhat unpredictable at times, and can be obstinate or contrary, but usually only to those he thinks are trying to tell him what to do.
Recently, as a reward for helping defend one of her temples against a goblin horde, Sithadel Veladros was given the ability to turn into a cougar by Elohna. Now, on each full moon, and whenever he is damaged in combat, he must succeed on a DC 25 control shape check or assume his cougar form, remaining so until the next dawn.
Medium-Size Humanoid (Elf)
Alignment: CG
Initiative: +2
Languages: common, elven
Senses: low-light vision, Scent
AC: 22 (23 w dodge) (touch 15, flat-foot 20)
HD 7d12 plus 3d8 +10
Hit Points: 67
Damage Reduction: 5 / silver
Saves: Fort +9, Ref +7, Will +6
Move: 40 ft
Attack: +16 / +11 spear 1d8 +10 and 1d6 shock, or +12 / +7 shortbow 1d6+4
Base Attack: +9 Grapple: +15
Feats: Dodge, Weapon Focus spear, Mobility, Spring Attack, Iron Will
Special Qualities: low-light vision, immune to sleep, +2 vs enchantment or charm, illiterate, Rage 2/day (+4 str, +4 con, +2 will saves, -2 AC: ) for up to 6 rounds, Uncanny Dodge, Improved Uncanny Dodge, Fast movement, alternate form (cougar), damage reduction 5/silver, lycanthropic empathy w/cougars (+4 handle animal), scent
Str 19 (23), Dex 14, Con 12, Int 6, Wis 12, Cha 12
Skills: +10 climb, control shape +13, +4 intimidate, +10 jump, +9 listen, +1 spot, +0 search, +6 survival, +7 swim
Possessions: +1 shocking spear, breastplate, +1 might composite shortbow (+4 str), ring of protection +3, belt of giant strenght +4, amulet of the beast (+5 on control shape checks), 11 arrows, shortsword, 2 potions of cure serious wounds, backpack, bedroll, waterskin, 5 days rations, 500 gold
cougar form:
Initiative: +2
Languages: none
AC: 21 (22 w dodge) (touch 19, flat-foot 15)
HD 7d12 plus 3d8 +30
Hit Points: 84
Saves: Fort +11, Ref +11, Will +6
Move: 50 ft
Attack: +18 bite (1d6+9) and 2 +13 claws (1d3+4)
Base Attack: +9 Grapple: +18
Special Qualities: as above and Improved grab, pounce, +13 rake (1d3+4)
Str 25 (29), Dex 22, Con 16, Int 6, Wis 12, Cha 12
Skills: +13 climb, control shape +13, +4 intimidate, +10 jump, +9 listen, +1 spot, +0 search, +6 survival, +10 swim
Brother Herott, half-orc cleric 10 (Kord)
Humble and pietious, Herott believes Kord called to him, is eager to serve Kord however he can, bringing his strength to those in need, and helping the weak find their own strength
Medium-Size Humanoid
Alignment: Cg
Initiative: -1
Languages: common
HD 10d8
Hit Points: 52
AC: 20 (touch 10, flat-foot 20)
Saves: Fort +9, Ref +5, Will +13
Move: 30 ft
Attack: +14 / +9 greatsword 2d6+8, or +7 sling 1d4+3
Base Attack: +7 Grapple: +11
Feats: Power Attack, Combat Casting, Cleave, Weapon Focus (greatsword)
Special Qualities: Darkvision 60', Turn Undead, Cleric Spells
Str 18, Dex 9 (11), Con 10, Int 8, Wis 16(18), Cha 10
Skills: concentration +10 (+14 with combat acsting), diplomacy +2, heal +5
Spells: Save DC 14 + spell level, Domains: good, strength
spells / day:
0th: (6)
1st: (5+1)
2nd: (5+1)
3rd: (4+1)
4th: (4+1)
5th: (2+1)
Possessions: holy symbol of kord, +2 greatsword, +2 full plate, sling, 20 sling bullets, periphat of wisdom +2, gloves of dexterity +2, cloak of resistance +2, boots of striding and springing, wand of cure light wounds (13 charges), 2 potions of cure serious wounds, potion of remove curse, potion of remove disease, backpack, bedroll, waterskin, 5 days rations, 5,750 gold
Apeneone Tesonos, female human druid 10
Medium-Size Humanoid
Alignment: ng
Initiative: +2
Languages: common, druidic, sylvan, elven, gnomish
AC: 18 (touch 13, flat-foot 16)
HD 10d8
Hit Points: 54
Saves: Fort +8, Ref +6, Will +11
Move: 30 ft
Attack: +7 quarterstaff 1d6 or +8 sling 1d3
Base Attack: +7 Grapple: +7
Feats: brew potion, self sufficient, track, natural spell, lightning reflexes
Special Qualities: animal companion (owl), nature sense, wild empathy, woodland stride, trackless step, resist nature's lure, wild shape 4/day (5 / day with vestment) (large, small or medium animal), venom immunity
Str 10, Dex 11(13), Con 10, Int 12, Wis 18, Cha 12
Skills: 40sp +8 concentration, +11 handle animal, +11 heal, knowledge +11 nature, +7 listen, +5 spellcraft, +6 spot, +11 survival, +5 swim
Spells: Save DC 14 + spell level
spells / day:
0th: (6)
1st: (5+1)
2nd: (5+1)
3rd: (4+1)
4th: (4+1)
5th: (2+1)
Possessions: quarterstaff, sling, 20 sling stones, +2 leather armor, amulet of natural armor +3, gloves of dexterity +2, cloak of resistance +2, druid's vestment, wand of call lightning (at 5th level, 40 charges) 2 potions of cure serious wounds, potion of cure moderate wounds (2d8+5), 3 potions of cure light wounds (1d8+1), 5 goodberries, 3 potions (actually oils) of produce flame (5th level), 2000 gold, backpack, bedroll, waterskin
In Bear Form:
Size Large
AC: 19 (touch 11, flat-foot 17)
HD 10d8 + 40
Hit Points: 94
Saves: Fort +12, Ref +7, Will +11
Move: 30 ft
Attack: 2 claws +14 melee (1d8+8) and bite +9 melee (2d6+4)
Base Attack: +7 Grapple: +19
Special Qualities: as above and Improved Grab
Str 27, Dex 13(15), Con 19, Int 12, Wis 18, Cha 12
Skills: +12 concentration, +11 handle animal, +11 heal, knowledge +11 nature, +7 listen, +5 spellcraft, +6 spot, +11 survival, +13 swim
Winnie Toepelt, female tallfellow halfling rogue 10
Winnie is a bit wary. She has had some misadventures in recent times, is wising up, and likes to play it safe. She used to be a cut purse and a burgler in the city, and is now reformed. Winnie became friends with Aneanados years ago, when he helped deliver her from the hands of a sheriff who was hunting her in the woods that the half-dragon was traveling through.
Small-Size humanoid
Alignment: ng
Initiative: +5
Languages: common, halfling
AC: 23 (touch 15, flat-foot 28)
HD 10d6
Hit Points: 33
Saves: Fort +4, Ref +12, Will +4
Move: 20 ft
Attack: +11 / +6 short sword 1d4+3 or +14 / +9 sling 1d3 (+1/+1 < 30')
Base Attack: +7 Grapple: +3
Feats: Point Blank Shot, Dodge, Precise Shot, Rapid Shot
Special Qualities: +2 save vs fear, +1 with thrown weapons and slings, sneak attack +5d6, Improved Uncanny Dodge, Trapsense +3, Evasion, Trapfinding, Defensive Roll
Str 10, Dex 18 (20), Con 11, Int 14, Wis 10, Cha 10
Skills: +3 appraise, +10 balance, +10 climb, +13 disable device, +13 escape artist, +2 gather information, +18 hide, +10 jump, +10 listen, +20 move silently, +18 open lock, +8 search, +10 sleight of hand, +12 spot, +13 tumble, +7 use rope
Possessions: masterwork thieves tools, small sling, 20 sling bullets, 5 silver sling bullets, +3 ghost touch small short sword, +3 studded leather armor, gloves of dexterity +2, 9,600 gp, hewards handy haversack, 100' silk rope, bedroll, waterskin, 5 days rations
Nobinin Glamourwright, male gnome sorcerer 10
Nobinin generally has a sly smile playing across his lips, as though he was laughing to himself. Friendly and jocular, with gnomish fondness for pranks. Generally likes to live in the city, in comfortable appointment, and dabbles with the composition of chamber music, quartets, percussion, etc.
small-Size humanoid
Alignment: n/cG
Initiative: +2
Languages: common, gnome
HD 10d4+10
Hit Points: 32
AC: 18 (touch 14, flat-foot 17)
Saves: Fort +6, Ref +6, Will +10
Move: 20 ft
Attack: +6 heavy mace 1d6-1 or +8 crossbow (1d8)
Base Attack: +5 Grapple: +1
Feats: extend spell, spell focus enchantment, improved spell focus enchantment, spell penetration
Special Qualities: low-light vision, +2 vs illusions, rabbit familiar, 1/day: speak with animals (burrowing mammals only), dancing lights, ghost sound, prestidigitation
Str 8, Dex 12, Con 12, Int 12, Wis 12, Cha 17 (21)
Skills: +6 bluff, +12 concentration, +2 listen, craft +2 alchemy, knowledge +8 arcana, +1 perform various instruments, +1 profession music composition, +11 spellcraft
Spells: spells/day: 0th:6, 1st:8, 2nd:7, 3rd:6, 4th:6, 5th:4
DC 15 + spell level, +1 on illusion DCs, +2 on enchantment DCs.
Spells Known
0th: detect magic, daze, light, mage hand, message, ghost sound, acid splash, read magic, dancing lights
1st: color spray, silent image, sleep, magic missile, shield
2nd: invisibility, scorching ray, glitterdust, hideous laughter
3rd: deep slumber, major image, fireball
4th: charm monster, dimension door
5th: hold monster
Possessions: masterwork small heavy mace, masterwork small light crossbow, 10 bolts, bracers of armor +4, ring of protection +2, cloak of resistance +2, robes of charisma +4, wand of burning hands (1st level, 22 charges), 1 potions of cure serious wounds, backpack, bedroll, waterskin, 5 days rations, 1,850gp
Terin Goldwrit, dwarf wizard 10
Terin is very proud of his new wand, which he recently crafted, but like many dwarves is stingy and hoarding (frugal, he would say), so is torn between showing it off and saving it's power, and the investment it represents. He is from a family of metalsmiths, particularly jewelery makers. Is not happy about the amount of gold he had to spend to make his new wand, and is looking to find some more.
Medium-Size Humanoid (dwarf)
Alignment: LG
Initiative: +0 Languages: common, dwarven
AC: 14 (touch 10, flat-foot 14)
HD 10d4+20
Hit Points: 48
Saves: Fort +5, Ref +3, Will +8
Move: 20 ft Attack: +5 dagger (1d4) or +5 ranged
Base Attack: +5 Grapple: +5
Feats: scribe scroll, craft wondrous item, craft wand, extend spell, Empower Spell, Spell Focus (Evocation), Greater Spell Focus (Evocation)
Special Qualities: darkvision 60', stonecunning, +2 vs posion, +2 vs spells, raven familliar, wizard spells
Str 10, Dex 10, Con 14, Int 18, Wis 12, Cha 9
Skills: +13 concentration, +8 craft metalsmithing, +13 knowledge arcana, +5 archetecture, +5 history, +5 the planes, +2 nature, +3 religion, +5 Dungeoneering +13 spellcraft
Spells: spells / day: 0th:4, 1st:5, 2nd:5, 3rd:4, 4th:4, 5th:2
Save DC 14 + spell level (+2 on evocation spells)
Spells Known
0th: all
1st: sheild, mage armor, Enlarge Person, Magic Weapon, burning hands, color spray, magic missile, identify
2nd: invisibility, bull's strength, scorching ray, minor image
3rd: dispel magic, haste, fireball, lightning bolt,
4th: wall of fire
5th:
Possessions: Wand of magic missile (3rd level, 40 charges), staff of fire (38 charges), scroll of dispel magic, scroll of protection from evil, scroll of knock, scroll of resist energy, bracers of armor +4, cloak of resistance +2, Boots of Levitation, 10,250 gp, backpack, bedroll, waterskin, 5 days rations
Kylisa, female half-elf bard 10
Juggling, shadow puppets, mime, and dancing are what most know Kylissa for. She physically favors her elven blood, and is very small and pixiesh, to the point where she is often mistaken for an elf or halfling. She faces the world with a wry smile, a darting gaze and a clever comment. Once or twice she has put on a particularly spectacular performance with her friend Yamarra, who is a slightly lighter side to Kylisa's darker sense of humor.
Medium-Size Humanoid
Alignment: ng
Initiative: +1 Languages: common, elven
AC: 17 (touch 11, flat-foot 16)
HD 10d6 -10
Hit Points: 32
Saves: Fort +2, Ref +7, Will +7
Move: 30 ft
Attack: +8 / +3 shortsword (1d6+1 and 2d6 anarchic) or +9 light crossbow 1d8+1 (+1/+1 > 30')
Base Attack: +7 Grapple: +7
Feats: Combat Expertise, Point Blank Shot, Dodge
Special Qualities: low-light vision, immune to sleep, +2 vs enchantment or charm, bardic music, bardic knowledge, countersong, fascinate, inspire courage +2, inspire competence, suggestion, inspire greatness, bard spells
Str 10, Dex 10 (12), Con 9, Int 14, Wis 10, Cha 18
Skills: 64 + 40 sp, +10 bluff, +5 decipher script, +13 diplomacy, +5 escape artist, +14 gather information, +8 hide, knowledge +3 arcana, +3 history, +3 local, +3 nobility, +3 religion, +3 the planes, +8 listen, +6 move silently, perform +10 sing +6 lute, +6 dance, +6 puppetry +5 juggle, +10 search, +6 sense motive, +8 spellcraft, +4 spot, +6 tumble, +8 use magic device
Spells: (spells / day: 0th: 3, 1st: 3, 2nd: 3, 3rd:2, 4th:0)
0th: message, mage hand, detect magic, light, prestidigatation, daze
1st: cure light wounds, silent image, sleep, comprehend languages
2nd: invisibility, cure moderate wounds, glitterdust, heroism
3rd: blink, dispel magic, good hope, haste
4th: freedom of movement, cure critical wounds
Possessions: +1 anarchic short sword, +3 studded leather, +1 light crossbow, 20 bolts, gloves of dexterity +2, cape of the mountebank (dimension door 1 / day), 2 potions of cure serious wounds, backpack, bedroll, waterskin, 5 days rations, 8,420 gold