Tuesday, February 03, 2009

Tasun Sölya

A hooded figure clutching an ornately carved shortbow steps quietly from the shadows. He bows slightly, intoning a solemn greeting in a foreign tongue, the light revealing a silver medallion around his neck in the shape of a moon eclipsing a sun.

Tasun Sölya was raised by a monastic order in a kloster (Kloster Saiben) overlooking in a small alpine village along a trading route. He studied the crafts of brewing and writing and would sneak out into the fields where he practiced archery and herbalism. From time to time, wandering traders would come through the small town offering tales of far away places and strange herbs and spices. He memorized some of these stories, which have moulded the way he thinks about the world. In his late adolescence, he learned that the interactions of salt, pepper, and other spices have a profound affect on food, something he has begun to explore in his alchemical concoctions. Toward the end of his stay in the kloster, he began to think he is a half-elf, and so he has taught himself to read elvish script out of one of the elven tomes in the kloster (there were no elves around to teach him to speak).

He set off to adventure as soon as he could, in dire spiritual need of new forms of spices and herbs. Along the way, he has come to realize that his religious beliefs are aligned more with those he believes are his blood brethren, rather than the monks from the kloster who raised him.

In game terms, I Tasun is a cleric with druidic leanings and a penchant for skills commonly associated with rogues and bards – archery, sneaking, and storytelling. He’ll take levels of rogue and/or bard in time.

Tasun Sölya (goes by Tæsundel Sölya-mun because he thinks he’s half-elf)
Medium-size Male Human
Cleric of Eilistraee

HP: 18 (2d8+2)
Initiative: +2
Speed: Walk 30 ft.
AC: 15 (leather armor, dex+2)
Base Attack Bonus: +2 melee, +3 ranged
Attacks: Shortbow +1 (+4 to hit), Dagger (+2 to hit)
Damage: Shortbow 1d6+3, Dagger 1d4+1
Vision: normal
Face/Reach: 5ft, 5ft.
Special Qualities: none
Saves: Fort +4 Ref +2 Will +3

Abilities: Str 12 +1 Dex 15 +2 Con 13 +1 Int 10 - Wis 13 +1 Cha 12 +1
Skills of note:
Bluff 2
Concentration 4
Diplomacy 2
Heal 4
Knowledge: Nature 2
Knowledge: Religion 2
Listen 1
Spellcraft 3
Survival 1

Languages: Common, Elven (Read/Write, not speak so well - knows a few catch phrases, but has a strong human accent)

Feats: Point Blank Shot, Brew Potion

Possessions: Shortbow +1, Leather Armor, Leather Belt, Spell Component Pouch, Travelers Outfit, Tinwhistle, Hooded Cloak, Leather Boots, Boot Sheath, Masterwork Dagger, Quiver, 40 arrows, Small Backpack, Holy Symbol, Silk Gown, 3 Days of dried food, Quill, Scroll Case with 2 pieces of parchment, Small Traveller’s Journal, 2 Potions of Cure Light Wounds

Deity: Eilistraee
Domains:
Community (Use calm emotions as a spell-like ability once per day. Gain a +2 competence bonus on Diplomacy checks.)
Rune (Free Scribe Scroll feat.)
Spells:
Spells per Day: (5/4/0/0/0/0/0/0/0/ DC:10+spell level)

Often Prepared:
0th: Detect Magic, Detect Poison, Light, Mending, Read Magic
1st: Cause Fear, Detect Undead, Entropic Shield, Shield of Faith

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