Friday, September 07, 2007

Feryn Dyndle

Having triumphed in the Mage War, Feryn Dyndle is the new ruler of the Phyloctæte. This young mage has proven herself in the eyes of the other magic wielders of the land, who welcome her new spirit to the land. However, the elven side of her heritage strikes fear in to the hearts of men, who do not want elves meddling in their affairs of state. This has begun to cause some tension in the Phyloctæte, as certain merchants have begun pulling out, leaving their wares very rare. Because of this, the prices of many uncommon goods are very high, if they can even be found at all. Feryn is doing all she can to convince these men to trust her, even going so far as to offering them large subsidies to return to her lands. Whether they will return or not is still to be seen.

(image coming soon)

Feryn usually attacks from afar, harnessing the power of her many wands. In addition, she has made a number of powerful allies over the years, who often join her on the field of battle. This means she is also in debt to many outsiders who are in the process of stating their demands now that she is in power. Friends of this type are often a blessing as well as a curse.

Feryn Dyndle
Medium-size Female Half-Elf
Wizard 17
Hit Dice: (17d4)+34
Hit Points: 91
Initiative: +6
Speed: Walk 30 ft.
AC: 22 (flatfooted 20, touch 15)
Attacks: ;
Damage: ;
Vision: Low-light
Face / Reach: 5 ft. / 5 ft.
Special Qualities: +2 racial bonus on saving throws against enchantment spells or effects., Elven Blood, Immunity to sleep spells and similar magical effects., Summon Familiar
Saves: Fortitude: +7, Reflex: +7, Will: +13
Abilities: STR 13 (+1), DEX 15 (+2), CON 14 (+2), INT 26 (+8), WIS 16 (+3), CHA 17 (+3)
Skills: Appraise 10; Balance 2; Bluff 5; Climb 1; Concentration 22; Craft (Untrained) 8; Decipher Script 9; Diplomacy 9; Disguise 3; Escape Artist 2; Forgery 8; Gather Information 9; Heal 4; Hide 3; Intimidate 4; Jump 1; Knowledge (Arcana) 28; Knowledge (Architecture and Engineering) 10; Knowledge (Dungeoneering) 9; Knowledge (Geography) 10; Knowledge (History) 13; Knowledge (Local) 14; Knowledge (Nature) 10; Knowledge (Nobility and Royalty) 14; Knowledge (Religion) 12; Knowledge (The Planes) 15; Listen 4; Move Silently 2; Ride 4; Search 9; Sense Motive 5; Spellcraft 30; Spot 7; Survival 3; Swim 1;
Feats: Combat Casting, Craft Wand, Craft Wondrous Item, Dodge, Forge Ring, Greater Spell Penetration, Improved Initiative, Mobility, Scribe Scroll, Spell Penetration
Challenge Rating: 17
Alignment: Chaotic Neutral
Familiar: Leyne, a toad

Possessions: Amulet of Natural Armor +3; Ring of Protection +3; Bracers of Armor +4; Cloak of Charisma +4; Headband of Intellect +4; Wand of Cat's Grace; Wand of Knock; Wand of Lightning Bolt (8th level caster); Wand of Magic Missile (9th level caster); Wand of Polymorph; Wand of Suggestion;
Spells per Day: (4/6/6/6/6/5/5/4/3/ DC:18+spell level)
Wizard - Commonly Prepared:
Level 0: Acid Splash, Arcane Mark, Cipher, Control Shadow, Cubes of Ice, Dancing Lights, Daze, Decode, Detect Magic, Detect Poison, Detect Self, Ember, Firefly, Flare, Haze, Light, Lock/Unlock, Mage Hand, Mending, Open/Close, Pointer, Prestidigitation, Ray of Frost, Read Magic, Resistance, Signal, Sort, Startle, Summon Bag, Summon Pipe, Touch of Fatigue
Level 1: Cause Fear, Identify, Magic Missile, Mount, Nystal's Undetectable Aura, Obscuring Mist, Ray of Enfeeblement, Shield, True Strike, Unseen Servant
Level 2: Bear's Endurance, Cat's Grace, Detect Thoughts, Invisibility, Levitate, Protection from Arrows, Touch of Idiocy, Web
Level 3: Blink, Fly, Haste, Shrink Item, Tongues
Level 4: Confusion, Fire Shield, Polymorph, Reduce Person, Mass, Stoneskin
Level 5: Feeblemind, Mage's Private Sanctum, Telekinesis, Teleport, Wall of Force
Level 6: Flesh to Stone, Globe of Invulnerability, Planar Binding, Symbol of Fear, True Seeing
Level 7: Control Weather, Delayed Blast Fireball, Limited Wish, Phase Door, Plane Shift, Power Word Blind
Level 8: Charm Monster, Mass, Dimensional Lock, Maze, Mind Blank, Temporal Stasis
Level 9: Dominate Monster, Etherealness, Hold Monster, Mass, Meteor Swarm, Power Word Kill, Prismatic Sphere, Time Stop

Note: Some of these spell descriptions are not available in the standard locations. Contact us if there are any questions regarding them.

Diminutive-size Male Toad
Hit Dice: (1d2)
Hit Points: 45
Initiative: +1
Speed: Walk 5 ft.
AC: 24 (flatfooted 23, touch 15)
Attacks: ;
Damage: ;
Vision: Low-light
Face / Reach: 1 ft. / 0 ft.
Special Qualities: Amphibious (Ex), Animal Traits, Deliver touch spells, Empathic Link, Improved Evasion (Ex), Scry on familiar, Share Spells, Speak with animals of its kind, Speak with master
Saves: Fortitude: +5, Reflex: +8, Will: +12
Abilities: STR 1 (-5), DEX 12 (+1), CON 10 (+0), INT 14 (+2), WIS 14 (+2), CHA 4 (-3)
Skills: Appraise 4; Balance 1; Bluff -1; Climb -5; Concentration 20; Craft (Untrained) 2; Decipher Script 3; Diplomacy 1; Disguise -3; Escape Artist 1; Forgery 2; Gather Information 1; Heal 4; Hide 18; Intimidate -2; Jump -19; Knowledge (Arcana) 22; Knowledge (Architecture and Engineering) 4; Knowledge (Dungeoneering) 3; Knowledge (Geography) 4; Knowledge (History) 7; Knowledge (Local) 8; Knowledge (Nature) 4; Knowledge (Nobility and Royalty) 8; Knowledge (Religion) 6; Knowledge (The Planes) 9; Listen 2; Move Silently 1; Ride 3; Search 2; Sense Motive 4; Spellcraft 24; Spot 5; Survival 2; Swim -5;
Feats: Lightning Reflexes
Challenge Rating: 1/10
Alignment: Chaotic Neutral

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