These arrows are magically held snakes with fletching on their backs (provides aerodynamics) that are released from their stasis upon impact with a target, dealing 1d6+3 damage. Targets struck by the arrows must make a fortitude save or be afflicted by poison. Which type and the DCs for the rolls depend on the snake.
Slow poison DC 25 - delays 10 rounds before 1st save, then 2d4 strength damage.
Fast poison DC 20 - delays 5 rounds before 1st save, then 1d6 dexterity damage.
Instant poison DC 15 - 1st save when struck, 1d10 constitution damage.
The snakes may engage the target (%50 chance, attacks as a small viper), or slither off into the grass, back to meet up with their owner.
Moderate Necromancy and Minor Enchantment; CL 9th; Craft Magic Arms and Armor, poison and charm animals; Price 1,500 gold
Thursday, June 12, 2008
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