Raised poor in a forest in Northbay, Gina once snuck up on a whole party of evil gnomes posing as merchants, slew them with her marksmanship, cashed in their wares, and upgraded all her own equipment in a single evening, making her an example of successful overnight class climbing.
Now she maintains a small hut in the forest, but spends most of her time traveling the countryside, exploring oft-ignored caves and other natural phenomena. She carries everything of value in the bag of holding slung over her shoulder. Always willing to fight what she considers evil, she is quick to rain down arrays of arrows on her enemies from afar, especially gnomes and gnolls.
Gina Sebastiani
Medium-size Female Human
Ranger6
Hit Dice: (6d8)+12
Hit Points: 52
Initiative: +3
Speed: Walk 30 ft.
AC: 19 (flatfooted 16, touch 15)
Attacks: *Longbow +1 (Composite) +10/+5; ;
Damage: *Longbow +1 (Composite) 1d8+1; ;
Vision:
Face / Reach: 5 ft. / 5 ft.
Special Qualities: Animal Companion (Ex), Archery Combat Style, Favored Enemy (Humanoid (Gnoll)) +4, Favored Enemy (Humanoid (Gnome)) +2, Wild Empathy (Ex) +8
Saves: Fortitude: +7, Reflex: +8, Will: +3
Abilities: STR 14 (+2), DEX 17 (+3), CON 14 (+2), INT 11 (+0), WIS 13 (+1), CHA 14 (+2)
Skills: Appraise 0; Balance 3; Bluff 2; Climb 7; Concentration 5; Craft (Untrained) 0; Diplomacy 2; Disguise 2; Escape Artist 3; Forgery 0; Gather Information 2; Handle Animal 6; Heal 3; Hide 6; Intimidate 2; Jump 4; Listen 4; Move Silently 5; Ride 3; Search 3; Sense Motive 1; Spot 10; Survival 4; Swim 3;
Feats: Armor Proficiency (Light), Dodge, Endurance, Far Shot, Manyshot, Martial Weapon Proficiency, Point Blank Shot, Rapid Shot, Shield Proficiency, Simple Weapon Proficiency, Track
Challenge Rating: 6
Alignment: Chaotic Good
Possessions: Arrow +1; Arrows (50); Bag of Holding (Type 1); Bracers of Armor +4; Gloves of Dexterity +2; Longbow +1 (Composite); Explorer's Outfit; Ring of Protection +2; Rope of Climbing; Dagger
Spells:
Spells per Day: (0/2/0/0/0/0/0/0/0/ DC:11+spell level)
Ranger - Known:
Level 1: Alarm, Animal Messenger, Calm Animals, Charm Animal, Delay Poison, Detect Animals or Plants, Detect Poison, Detect Snares and Pits, Endure Elements, Entangle, Hide from Animals, Jump, Longstrider, Magic Fang, Pass without Trace, Read Magic, Resist Energy, Speak with Animals, Summon Nature's Ally I
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