Monday, December 04, 2006

Character: Morbane the Mad Monk of Elsemere (Lvl 3)

A prodigious youth, Morbane became too powerful too fast and it drove him slightly mad. He spends much of his time pacing the treeline to the west of present-day Elsemere. It is said that his parents are buried in the mausoleum that the forest has grown over, and that this is what has driven him mad. Who is to say, really. As the other kids used to joke, "Perhaps plawing in da deep, dawk fowest has fweigtened wittle bitty Mowbane..." This scorn led him into the Shada Monastery where he trained for a few years before returning to Elsemere to seek his parents' graves. There are also those humans who say he is a Wyndm, and that's also compounding his insanity. Still others think he knows too much about the Old Ones and that that's also weighing upon his fragile soul. Needless to say, everyone agrees that he's slightly "touched."

Morbane the Mad Monk of Elsemere
Medium-size Male Human
Hit Dice: (3d8)+6
Hit Points: 27
Initiative: +2
Speed: Walk 40 ft.
AC: 13 (flatfooted 11, touch 13)
Attacks: *Flurry of Blows +3/+3; ;
Damage: *Flurry of Blows 1d10+3; ;
Face / Reach: 5 ft. / 5 ft.
Special Qualities: Evasion (Ex), Flurry of Blows (Ex), Still Mind (Ex)
Saves: Fortitude: +5, Reflex: +5, Will: +2
Abilities: STR 17 (+3), DEX 14 (+2), CON 15 (+2), INT 12 (+1), WIS 9 (-1), CHA 7 (-2)
Skills: Appraise 1; Balance 5; Bluff -2; Climb 10; Concentration 4; Craft (Untrained) 1; Diplomacy -2; Disguise -2; Escape Artist 7; Forgery 1; Gather Information -2; Heal -1; Hide 4; Intimidate -2; Jump 12; Knowledge (Arcana) 2; Knowledge (Local) 2; Knowledge (Nature) 2; Knowledge (Religion) 2; Listen 2; Move Silently 8; Ride 2; Search 1; Sense Motive 1; Spot 2; Survival -1; Swim 8; Tumble 8;
Feats: Blind-Fight, Combat Reflexes, Improved Grapple, Improved Unarmed Strike, Snatch
Challenge Rating: 3
Alignment: Lawful Neutral

Possessions: Belt, Monk's; Boots of Elvenkind; Gloves of Swimming/Climbing; Flurry of Blows; Outfit (Monk's Robes);

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