Friday, August 10, 2007

Deep Forest Dragon

Just in time for GenCon, here's another new True Dragon for you to use in your games. For anyone going to Indianapolis, I'll see you at the gaming table!

-Adam "doom" Thompson


Known variously as Storm Dragons, Iron Dragons, and Deep Forest Dragons, these dragons are very wise and calm, like an ancient sequoia. They spend their time outside of their lairs hiding as part of the landscape once the are old enough to blend in. Often, iron dragons are friendly to druids, as their calmness lends to neutral tendencies. In general they are very reclusive, hiding in forest and mountain terrain. They bear a great enmity to green dragons, who they consider pushy, rapacious and cruel.

Among other elder forests, Deep Forest Dragons live in the untainted part of Elsemere Wood.

Storm / Deep Forest / Iron Dragon
Iron Dragon
Size/Type: Dragon (Earth)
Environment: Temperate forests, hills and mountains
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2-5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1-2 and 2-5 offspring)
Challenge Rating: Wyrmling 4; very young 5; young 7; juvenile 10; young adult 13; adult 15; mature adult 18; old 20; very old 21; ancient 23; wyrm 24; great wyrm 26
Treasure: Triple standard
Alignment: neutral good with lawful tendencies
Advancement: Wyrmling 8-9 HD; very young 11-12 HD; young 14-15 HD; juvenile 17-18 HD; young adult 20-21 HD; adult 23-24 HD; mature adult 26-27 HD; old 29-30 HD; very old 32-33 HD; ancient 35-36 HD; wyrm 38-39 HD; great wyrm 41+ HD
Level Adjustment: Wyrmling +4; very young +4; young +5; others —

A iron wyrmling’s scales are green-gray with iron highlights. As the dragon approaches adulthood, its color gradually dulls into reds until the hide has the color of a moss-covered redwood. Iron dragons have vestigial wings that do not allow them to fly but that assist them in burrowing.

Combat

Iron dragons are generally calm and do not seek out combat except when faced with intrusively destructive or aggressive foes. Stealth and ambush are the chief tactics of iron dragons. After preparing with barkskin and magic fang, they will burrow up beneath foes or lie camouflaged and use call lightning to harry foes before showing themselves.

Breath Weapon (Su): A iron dragon has two types of breath weapon, a cone of wind and a cone of lightning. Creatures within a cone of wind must succeed on a strength check opposed by the breath weapon DC or be moved away from the dragon as though bull rushed (1 ft for every 2 points by which the check is failed). The cone of electricity does damage as listed below.

Skills: Hide, Wilderness Lore, Knowledge (Nature), and Spellcraft are considered class skills for iron dragons.

Iron Dragon Abilities by Age
Age Speed Initiative AC Special Abilities Caster
Level
SR
  1. Can also cast druid spells and those from the Strength domain as arcane spells.
Wyrmling 40 ft., Burrow 20 ft.
+0 17 (+1 size, +6 natural), touch 11, flat-footed 17 immunity to acid & electricity
Very young 40 ft., Burrow 30 ft. +0 19 (+9 natural), touch 10, flat-footed 19 Calm emotions 3 / day
Young 40 ft., Burrow 30 ft. +0 22 (+12 natural), touch 10, flat-footed 22 Wind wall 3 / day
1st
Juvenile 40 ft.,Burrow 30 ft. +0 24 (-1 size, +15 natural), touch 9, flat-footed 24 DR 5/magic
3rd
Young adult 40 ft.,Burrow 30 ft. +0 27 (-1 size, +18 natural), touch 9, flat-footed 27 Call lightning 1/ day 5th 20
Adult 40 ft., Burrow 30 ft. +0 29 (-2 size, +21 natural), touch 8, flat-footed 29 DR 10/magic
7th 22
Mature adult 40 ft., Burrow 30 ft. +0 32 (-2 size, +24 natural), touch 8, flat-footed 32 Plant growth 1 / day, Rusting Grasp 1 / day
9th 24
Old 40 ft., Burrow 30 ft. +0 35 (-2 size, +27 natural), touch 8, flat-footed 35 DR 15/magic 11th 26
Very old 40 ft., Burrow 30 ft. +0 38 (-2 size, +30 natural), touch 8, flat-footed 38 Control winds 1 / day, Transmute Metal to Wood 1 / day
13th 27
Ancient 40 ft., Burrow 40 ft. +0 39 (-4 size, +33 natural), touch 6, flat-footed 39 DR 20/magic 15th 29
Wyrm 40 ft., Burrow 40 ft. +0 42 (-4 size, +36 natural), touch 6, flat-footed 42 Earthquake 1 / day
17th 30
Great wyrm 40 ft., , Burrow 40 ft. +0 41 (-8 size, +39 natural), touch 2, flat-footed 41 Control weather 1 / day 19th 32


Iron Dragons by Age
Age Size Hit Dice (hp) Str Dex Con Int Wis Cha Base Attack/
Grapple
Attack Fort
Save
Ref
Save
Will
Save
Breath
Weapon (DC)
Frightful
Presence DC
Wyrmling S 7d12+7 (52) 13 10 13 14 15 12 +7/+4 +9 +6 +5 +7 2d6 (14)
Very young M 10d12+20 (85) 15 10 15 14 15 12 +10/+12 +12 +9 +7 +9 4d6 (17)
Young M 13d12+26 (110) 17 10 15 16 17 14 +13/+16 +16 +10 +8 +11 6d6 (18)
Juvenile L 16d12+48 (152) 19 10 17 18 19 16 +16/+24 +19 +13 +10 +14 8d6 (21)
Young adult L 19d12+76 (199) 23 10 19 18 19 16 +19/+29 +24 +15 +11 +15 10d6 (23) 23
Adult H 22d12+110 (253) 27 10 21 20 21 18 +22/+38 +28 +18 +13 +18 12d6 (26) 26
Mature adult H 25d12+125 (287) 29 10 21 20 21 18
+25/+42 +32 +19 +14 +19 14d6 (27) 27
Old H 28d12+168 (350) 31 10 23 22 23 20 +28/+46 +36 +22 +16 +22 16d6 (30) 30
Very old H 31d12+186 (387) 33 10 23 24 25 22 +31/+50 +40 +23 +17 +24 18d6 (31) 32
Ancient G 34d12+238 (459) 35 10 25 26 27 24 +34/+58 +42 +26 +19 +27 20d6 (34) 35
Wyrm G 37d12+333 (573) 39 10 29 28 29 26 +37/+63 +47 +29 +20 +29 22d6 (37) 37
Great wyrm C 40d12+400 (660) 43 10 31 30 31 28
+40/+72 +48 +32 +22 +32 24d6 (40) 40

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