Tuesday, January 01, 2008


Hundreds of birds of all types gather in a cloud above.

Tiny Animal (Swarm)
Hit Dice: 3d8 (12 hit points)
Initiative: +1 (Dex)
Speed: 10 ft, Fly 60 ft (average)
Armor Class: 13 (+2 size, +1 Dex)
Single Attack: swarm (1d4)
Full Attack: swarm (1d4)
Space/Reach: 10 ft/0 ft
Special Attacks: Fly-by-attack
Special Qualities: None
Saves: Fort +x, Ref +x, Will +x
Abilities: Str 1, Dex 13, Con 10, Int 2, Wis 14, Cha 6
Skills: Listen +6 (2), Spot +9 (5)
Feats: Alertness, Weapon Finesse
Climate/Terrain: Temperate/Any (including urban)
Organization: Flock (1-4 swarms)
Challenge Rating: 2
Treasure: Half standard (very small items only)
Alignment: Always Neutral
Advancement: -

A birdswarm does not always act as a coherent unit. Many birds will attack, while others will simply squawk at their prey. They are treacherous in that they are so unpredictable, often going from harmless to harmful in a single round. Because of this, unless characters watch them closely, birdswarms will often surprise them when they attack.

Distraction (Ex): Any living creature that begins its turn with a swarm in its square must succeed on a DC 12 Fortitude save or be confused for 1 round. The save DC is Constitution-based.

Fly-by-attack (Ex): A birdswarm can attack prey and keep moving in the same round.

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