Thursday, October 26, 2006

Character: Bad Boi Slim (Lvl 3)

Bad Boi Slim
Medium-size Male Elf
Cleric3
Hit Dice: (3d8)+6
Hit Points: 27
Initiative: +1
Speed: Walk 20 ft.
AC: 19 (flatfooted 18, touch 11)
Attacks: Crossbow, Light +3;*Longsword +2 (Wounding) +8; ;
Damage: Crossbow, Light 1d8;*Longsword +2 (Wounding) 1d8+5; ;
Vision: Low-light
Face / Reach: 5 ft. / 5 ft.
Special Qualities: +2 racial saving throw bonus against enchantment spells or effects., An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it., Immunity to magic sleep effects., Rebuke Undead (Su) 6/day (turn level 3) (turn damage 2d6+6), Spontaneous casting
Saves: Fortitude: +5, Reflex: +2, Will: +6
Abilities: STR 17 (+3), DEX 12 (+1), CON 15 (+2), INT 10 (+0), WIS 16 (+3), CHA 17 (+3)
Skills: Appraise 0; Balance -5; Bluff 3; Climb -3; Concentration 4; Craft (Untrained) 0; Diplomacy 3; Disguise 3; Escape Artist -5; Forgery 0; Gather Information 3; Heal 3; Hide -5; Intimidate 3; Jump -9; Knowledge (Religion) 2; Listen 5; Move Silently -5; Ride 1; Search 2; Sense Motive 3; Spellcraft 4; Spot 5; Survival 3; Swim -9;
Feats: Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Combat Casting, Shield Proficiency, Simple Weapon Proficiency, Weapon Focus (Longsword)
Challenge Rating: 3
Alignment: Neutral Evil

Possessions: Bolts, Crossbow (50); Shield, Heavy; Chainmail +1; Crossbow, Light; Longsword +2 (Wounding);
Deity: None Domains: War(Free Martial Weapon Proficiency with deity's favored weapon (if necessary) and Weapon Focus with the deity's favored weapon.) Strength(You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day.)
Spells:
Spells per Day: (4/3+1/2+1/0/0/0/0/0/0/ DC:13+spell level)
Cleric - Known:
Level 0: Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue
Level 1: Bane, Bless, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Curse Water, Deathwatch, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Undead, Divine Favor, Doom, Endure Elements, Enlarge Person, Entropic Shield, Hide from Undead, Inflict Light Wounds, Magic Stone, Magic Weapon, Magic Weapon, Obscuring Mist, Protection from Chaos, Protection from Good, Protection from Law, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I
Level 2: Aid, Align Weapon, Augury, Bear's Endurance, Bull's Strength, Bull's Strength, Calm Emotions, Cure Moderate Wounds, Darkness, Death Knell, Delay Poison, Desecrate, Eagle's Splendor, Enthrall, Find Traps, Gentle Repose, Hold Person, Inflict Moderate Wounds, Make Whole, Owl's Wisdom, Remove Paralysis, Resist Energy, Restoration, Lesser, Shatter, Shield Other, Silence, Sound Burst, Spiritual Weapon, Spiritual Weapon, Status, Summon Monster II, Undetectable Alignment, Zone of Truth

No comments: