Wednesday, October 25, 2006

Character: Bip Beppo (Lvl 6)

While recovering from a beating he received after trying to impress some ladies with his magery, Bip found religion. He is now practicing to be a preacher one day. He still plays with magic in his spare time, but he knows it doesn't get him very far, in love or in life.

He still searches for a soothing aphrodesiac that he might wield against the ladies...

Bip Beppo
Small-size Male Gnome
Cleric3 Illusionist3
Hit Dice: (3d8)+(3d4)+18
Hit Points: 49
Initiative: +1
Speed: Walk 20 ft.
AC: 14 (flatfooted 13, touch 12)
Attacks: Crossbow, Light +3;Hammer +1/+1 (Gnome Hooked) (two handed) N/A; ;
Damage: Crossbow, Light 1d8;Hammer +1/+1 (Gnome Hooked) (two handed) N/A; ;
Vision: Low-light
Face / Reach: 5 ft. / 5 ft.
Special Qualities: +1 racial bonus on attack rolls against kobolds and goblinoids., +2 bonus to Spellcraft when learning Illusion, +2 racial bonus on saving throws against illusions., +4 Dodge bonus to Armor Class against monsters of the giant type., Speak with Animals (burrowing mammal only, duration 1 minute)., Spontaneous casting, Summon Familiar, Turn Undead (Su) 3/day (turn level 3) (turn damage 2d6+3)
Saves: Fortitude: +7, Reflex: +3, Will: +9
Abilities: STR 9 (-1), DEX 12 (+1), CON 16 (+3), INT 17 (+3), WIS 17 (+3), CHA 11 (+0)
Skills: Appraise 3; Balance 1; Bluff 0; Climb -1; Concentration 12; Craft (Untrained) 3; Decipher Script 4; Diplomacy 0; Disguise 0; Escape Artist 7; Forgery 3; Gather Information 0; Heal 8; Hide 5; Intimidate 0; Jump -7; Knowledge (Arcana) 12; Knowledge (Architecture and Engineering) 4; Knowledge (History) 6; Knowledge (Religion) 8; Knowledge (The Planes) 5; Listen 5; Move Silently 1; Profession (Bookkeeper) 4; Ride 1; Search 3; Sense Motive 3; Spellcraft 14; Spot 8; Survival 3; Swim -1;
Feats: Armor Proficiency (Heavy), Armor Proficiency (Light), Armor Proficiency (Medium), Brew Potion, Martial Weapon Proficiency (Hammer (Gnome Hooked)), Scribe Scroll, Shield Proficiency, Silent Spell, Simple Weapon Proficiency
Challenge Rating: 6
Alignment: Chaotic Good

Possessions: Bolts, Crossbow (50); Caster's Shield; Crossbow, Light; Eyes of the Eagle; Gloves of Object Reading; Hammer +1/+1 (Gnome Hooked); Outfit (Monk's/Small); Potion of Barkskin +5; Potion of Cure Serious Wounds; Potion of Haste; Vest of Escape;
Deity: None Domains: Creation(Cast Conjuration (creation) spells at +2 caster levels.) Knowledge(All knowledge skills are class skills. You cast divinations at +1 caster level.)
Innate: Speak with Animals, Dancing Lights, Ghost Sound, Prestidigitation
Spells per Day: (4/3+1/2+1/0/0/0/0/0/0/ DC:13+spell level)
Cleric - Known:
Level 0: Create Water, Cure Minor Wounds, Detect Magic, Detect Poison, Guidance, Inflict Minor Wounds, Light, Mending, Purify Food and Drink, Read Magic, Resistance, Virtue
Level 1: Bane, Bless, Bless Water, Cause Fear, Command, Comprehend Languages, Create Water, Cure Light Wounds, Detect Chaos, Detect Evil, Detect Good, Detect Law, Detect Secret Doors, Detect Undead, Divine Favor, Doom, Endure Elements, Entropic Shield, Hide from Undead, Inflict Light Wounds, Magic Stone, Magic Weapon, Obscuring Mist, Protection from Evil, Protection from Law, Remove Fear, Sanctuary, Shield of Faith, Summon Monster I
Level 2: Aid, Align Weapon, Augury, Bear's Endurance, Bull's Strength, Calm Emotions, Consecrate, Cure Moderate Wounds, Darkness, Delay Poison, Detect Thoughts, Eagle's Splendor, Enthrall, Find Traps, Gentle Repose, Hold Person, Inflict Moderate Wounds, Make Whole, Minor Image, Owl's Wisdom, Remove Paralysis, Resist Energy, Restoration, Lesser, Shatter, Shield Other, Silence, Sound Burst, Spiritual Weapon, Status, Summon Monster II, Undetectable Alignment, Zone of Truth
Spells per Day: (4+1/3+1/2+1/0/0/0/0/0/0/ DC:13+spell level)
Wizard - Known:
Level 0: Arcane Mark, Dancing Lights, Daze, Detect Magic, Detect Poison, Disrupt Undead, Flare, Ghost Sound, Light, Prestidigitation, Ray of Frost, Read Magic, Resistance, Touch of Fatigue
(more to be added)

No comments: