Tuesday, October 24, 2006

Creature: Fireflyers (CR 1-13)


Fireflyers are like will-o-the-wisps, except they take the form of glowing parchments that float in the night sky. The parchments represent the spells they cast when in danger, but do not disappear when the spell is cast. The most common cast burning hands, the uncommon ones fireball or flame strike, but the rare fireflyers cause earthquakes. There are tales of a wish fireflyer, but (oddly) nobody can corroborate this rumor. There are also tales of wizards trapping read magic or light fireflyers in their towers in order to take advantage of their spell-like abilities.

The effects are as scrolls of the spells cast at the lowest caster level possible.

Fireflyer
Size/Type: Tiny Construct (any terrain)
Hit Dice: variable (equal to the spell level)
Initiative: +1
Speed: fly 60 ft. (12 squares).
Armor Class: 26 (+2 size, +4 Dex, +10 natural), touch 23
Base Attack/Grapple: see text
Attack: see text
Full Attack: see text
Space/Reach: 5 ft./5 ft.
Special Attacks: spells
Special Qualities: Darkvision 60 ft.
Saves: Fort +3+lvl, Ref +5+lvl, Will +6+lvl
Abilities: Str 3, Dex 18, Con 11, Int 18, Wis 15, Cha 11
Skills:
Feats: Combat Casting, Quicken Spell, Lightning Reflexes
Environment: any
Organization: Solitary (sheet), pamphlet (5-10), or book (30-40)
Challenge Rating: caster lvl
Treasure: none
Alignment: true neutral
Advancement: none
Level Adjustment: —

Combat

Fireflyers go about their business, but if backed into a corner, they unleash their spells.

Spells

Fireflyers cast the arcane magic written upon them at the lowest level required to cast the spell.

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