As befits the wearers, the masks give the practitioners several abilities they find useful as they police the use of magic in the areas they control.
Lesser Mask of the Shan'n'nur
- charm person or cause fear: only works on on those who are not members of the Shan'n'nur - 3/day
- detect magic - at will
- detect evil/good/law/chaos: according to wearer's alignment: the wearer can detect alignments opposite to hers - at will
Faint divination and enchantment; Caster Level 1st; charm person, cause fear, detect magic, and detect alignment, creator must be a member of the Shan'n'nur; Price: 4,200 gold, Weight 1 lb.
The master's masks grant the following additional powers:
Greater Mask of the Shan'n'nur
- arcane sight for up to 5 minutes per day
- true seeing for up to 10 minutes per day
- analyze dweomer for 11 rounds, 1 / 3 days
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